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Changed entity ownership model to use smart pointers

This commit is contained in:
Tiger Wang
2016-12-19 20:12:23 +00:00
parent 07f25253a2
commit 4ef47aed62
39 changed files with 484 additions and 425 deletions

View File

@@ -149,12 +149,12 @@ cPlayer::cPlayer(cClientHandlePtr a_Client, const AString & a_PlayerName) :
bool cPlayer::Initialize(cWorld & a_World)
bool cPlayer::Initialize(OwnedEntity a_Self, cWorld & a_World)
{
UNUSED(a_World);
ASSERT(GetWorld() != nullptr);
ASSERT(GetParentChunk() == nullptr);
GetWorld()->AddPlayer(this);
GetWorld()->AddPlayer(std::unique_ptr<cPlayer>(static_cast<cPlayer *>(a_Self.release())));
cPluginManager::Get()->CallHookSpawnedEntity(*GetWorld(), *this);
@@ -2003,7 +2003,9 @@ bool cPlayer::DoMoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn, Vector3d
GetWorld()->BroadcastDestroyEntity(*this);
// Remove player from world
GetWorld()->RemovePlayer(this, false);
// Make sure that RemovePlayer didn't return a valid smart pointer, due to the second parameter being false
// We remain valid and not destructed after this call
VERIFY(!GetWorld()->RemovePlayer(*this, false));
// Set position to the new position
SetPosition(a_NewPosition);
@@ -2045,8 +2047,10 @@ bool cPlayer::DoMoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn, Vector3d
a_OldWorld.GetName().c_str(), a_World->GetName().c_str(),
ParentChunk->GetPosX(), ParentChunk->GetPosZ()
);
ParentChunk->RemoveEntity(this);
a_World->AddPlayer(this, &a_OldWorld); // New world will take over and announce client at its next tick
// New world will take over and announce client at its next tick
auto PlayerPtr = static_cast<cPlayer *>(ParentChunk->RemoveEntity(*this).release());
a_World->AddPlayer(std::unique_ptr<cPlayer>(PlayerPtr), &a_OldWorld);
});
return true;