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Tweak pickup sound pitch (#4598)

This commit is contained in:
Mat
2020-04-03 18:49:12 +03:00
committed by GitHub
parent 2e615914ea
commit 4ed182c13a
2 changed files with 2 additions and 2 deletions

View File

@@ -154,7 +154,7 @@ void cArrowEntity::CollectedBy(cPlayer & a_Dest)
}
GetWorld()->BroadcastCollectEntity(*this, a_Dest, 1);
GetWorld()->BroadcastSoundEffect("entity.item.pickup", GetPosition(), 0.5, static_cast<float>(0.75 + (static_cast<float>((GetUniqueID() * 23) % 32)) / 64));
GetWorld()->BroadcastSoundEffect("entity.item.pickup", GetPosition(), 0.3f, (1.2f + (static_cast<float>((GetUniqueID() * 23) % 32)) / 64));
m_bIsCollected = true;
}
}