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For now, removed creator member from Entity Effect for pointer safety

This commit is contained in:
archshift
2014-07-11 17:27:29 -07:00
parent e824cd09b3
commit 4e6395d6ff
12 changed files with 94 additions and 104 deletions

View File

@@ -420,14 +420,14 @@ bool cPluginLua::OnDisconnect(cClientHandle & a_Client, const AString & a_Reason
bool cPluginLua::OnEntityAddEffect(cEntity & a_Entity, int a_EffectType, int a_EffectDurationTicks, int a_EffectIntensity, cEntity * a_Originator, double a_DistanceModifier)
bool cPluginLua::OnEntityAddEffect(cEntity & a_Entity, int a_EffectType, int a_EffectDurationTicks, int a_EffectIntensity, double a_DistanceModifier)
{
cCSLock Lock(m_CriticalSection);
bool res = false;
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_ENTITY_ADD_EFFECT];
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
{
m_LuaState.Call((int)(**itr), &a_Entity, a_EffectType, a_EffectDurationTicks, a_EffectIntensity, a_Originator, a_DistanceModifier, cLuaState::Return, res);
m_LuaState.Call((int)(**itr), &a_Entity, a_EffectType, a_EffectDurationTicks, a_EffectIntensity, a_DistanceModifier, cLuaState::Return, res);
if (res)
{
return true;