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Use SimulateChunk in redstone simulator

+ Improved performance, reduces bottleneck in chunkmap lookup
* Stop allocating and throwing away lots of small vectors in Update/GetValidSourcePositions return values
- Remove unused GetPowerLevel virtual
This commit is contained in:
Tiger Wang
2020-07-26 14:15:00 +01:00
parent de06ae7add
commit 4e5ab02a58
27 changed files with 785 additions and 847 deletions

View File

@@ -8,43 +8,53 @@
class cTripwireHookHandler:
public cRedstoneHandler
class cTripwireHookHandler final : public cRedstoneHandler
{
using Super = cRedstoneHandler;
public:
virtual unsigned char GetPowerDeliveredToPosition(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType) const override
virtual unsigned char GetPowerDeliveredToPosition(cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType) const override
{
UNUSED(a_BlockType);
UNUSED(a_QueryBlockType);
UNUSED(a_QueryPosition);
return (GetPowerLevel(a_World, a_Position, a_BlockType, a_Meta) == 15) ? 15 : 0;
return (GetPowerLevel(a_Chunk, a_Position, a_Meta) == 15) ? 15 : 0;
}
virtual unsigned char GetPowerLevel(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override
static unsigned char GetPowerLevel(cChunk & a_Chunk, Vector3i a_Position, NIBBLETYPE a_Meta)
{
UNUSED(a_BlockType);
bool FoundActivated = false;
auto Position = a_Position;
eBlockFace FaceToGoTowards = cBlockTripwireHookHandler::MetadataToDirection(a_Meta);
const auto FaceToGoTowards = cBlockTripwireHookHandler::MetadataToDirection(a_Meta);
for (int i = 0; i < 40; ++i) // Tripwires can be connected up to 40 blocks
{
BLOCKTYPE Type;
NIBBLETYPE Meta;
AddFaceDirection(Position.x, Position.y, Position.z, FaceToGoTowards);
a_World.GetBlockTypeMeta(Position.x, Position.y, Position.z, Type, Meta);
a_Position = AddFaceDirection(a_Position, FaceToGoTowards);
if (!a_Chunk.UnboundedRelGetBlock(a_Position, Type, Meta))
{
return 0;
}
if (Type == E_BLOCK_TRIPWIRE)
{
if (!a_World.ForEachEntityInBox(cBoundingBox(Vector3d(0.5, 0, 0.5) + Position, 0.5, 0.5), [](cEntity &) { return true; }))
if (FoundActivated)
{
continue;
}
if (
!a_Chunk.ForEachEntityInBox(
cBoundingBox(Vector3d(0.5, 0, 0.5) + cChunkDef::RelativeToAbsolute(a_Position, a_Chunk.GetPos()), 0.5, 0.5),
[](cEntity &) { return true; }
)
)
{
FoundActivated = true;
}
continue;
}
else if (Type == E_BLOCK_TRIPWIRE_HOOK)
{
@@ -53,27 +63,20 @@ public:
// Other hook facing in opposite direction - circuit completed!
return FoundActivated ? 15 : 1;
}
else
{
// Tripwire hook not connected at all
return 0;
}
}
else
{
// Tripwire hook not connected at all
return 0;
}
// Tripwire hook not connected at all
return 0;
}
return 0;
}
virtual cVector3iArray Update(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) const override
virtual void Update(cChunk & a_Chunk, cChunk & CurrentlyTicking, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) const override
{
// LOGD("Evaluating hooky the tripwire hook (%d %d %d)", a_Position.x, a_Position.y, a_Position.z);
auto Power = GetPowerLevel(a_World, a_Position, a_BlockType, a_Meta);
const auto Power = GetPowerLevel(a_Chunk, a_Position, a_Meta);
NIBBLETYPE Meta;
if (Power == 0)
{
@@ -91,25 +94,22 @@ public:
}
else
{
ASSERT(!"Unexpected tripwire hook power level!");
return {};
UNREACHABLE("Unexpected tripwire hook power level!");
}
if (Meta != a_Meta)
{
a_World.SetBlockMeta(a_Position, Meta);
return GetAdjustedRelatives(a_Position, GetRelativeAdjacents());
a_Chunk.SetMeta(a_Position, Meta);
UpdateAdjustedRelatives(a_Chunk, CurrentlyTicking, a_Position, RelativeAdjacents);
}
return {};
}
virtual cVector3iArray GetValidSourcePositions(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override
virtual void ForValidSourcePositions(cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, SourceCallback Callback) const override
{
UNUSED(a_World);
UNUSED(a_Chunk);
UNUSED(a_BlockType);
UNUSED(a_Meta);
UNUSED(a_Position);
return {};
UNUSED(Callback);
}
};