Working on a new plugin design with Lua. While retaining backwards compatibility of course...
In this new design a plugin consists of a folder with Lua files, this should enable plugin developers to keep things separate and have more overview. git-svn-id: http://mc-server.googlecode.com/svn/trunk@172 0a769ca7-a7f5-676a-18bf-c427514a06d6
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#pragma once
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#include "cPlugin.h"
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#include <string>
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typedef struct lua_State lua_State;
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class cPlugin_NewLua : public cPlugin //tolua_export
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{ //tolua_export
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public: //tolua_export
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cPlugin_NewLua( const char* a_PluginName );
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~cPlugin_NewLua();
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virtual bool Initialize(); //tolua_export
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virtual void Tick(float a_Dt); //tolua_export
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private:
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std::string m_Directory;
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lua_State* m_LuaState;
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};//tolua_export
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