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Working on a new plugin design with Lua. While retaining backwards compatibility of course...

In this new design a plugin consists of a folder with Lua files, this should enable plugin developers to keep things separate and have more overview.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@172 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
faketruth
2012-01-26 20:39:46 +00:00
parent d8fa9c15d7
commit 4e34e438f1
12 changed files with 544 additions and 49 deletions

View File

@@ -1,6 +1,7 @@
#include "cPluginManager.h"
#include "cPlugin.h"
#include "cPlugin_Lua.h"
#include "cPlugin_NewLua.h"
#include "cMCLogger.h"
#include "cWebAdmin.h"
#include "cItem.h"
@@ -99,6 +100,18 @@ void cPluginManager::ReloadPluginsNow()
}
}
}
else if( ValueName.compare("NewPlugin") == 0 ) // New plugin style
{
std::string PluginFile = IniFile.GetValue(KeyNum, i );
if( !PluginFile.empty() )
{
cPlugin_NewLua* Plugin = new cPlugin_NewLua( PluginFile.c_str() );
if( !AddPlugin( Plugin ) )
{
delete Plugin;
}
}
}
#if USE_SQUIRREL
else if( ValueName.compare("Squirrel") == 0 ) // Squirrel plugin
{
@@ -481,6 +494,11 @@ cPlugin_Lua* cPluginManager::GetLuaPlugin( lua_State* a_State )
void cPluginManager::AddHook( cPlugin* a_Plugin, PluginHook a_Hook )
{
if( !a_Plugin )
{
LOGWARN("Called cPluginManager::AddHook while a_Plugin is NULL");
return;
}
PluginList & Plugins = m_pState->Hooks[ a_Hook ];
Plugins.remove( a_Plugin );
Plugins.push_back( a_Plugin );