Player properties are now retrieved
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@@ -2363,7 +2363,7 @@ void cWorld::RemovePlayer(cPlayer * a_Player)
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}
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{
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cCSLock Lock(m_CSPlayers);
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LOGD("Removing player \"%s\" from world \"%s\".", a_Player->GetName().c_str(), m_WorldName.c_str());
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LOGD("Removing player %s from world \"%s\"", a_Player->GetName().c_str(), m_WorldName.c_str());
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m_Players.remove(a_Player);
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}
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