Player properties are now retrieved
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@@ -656,14 +656,14 @@ void cServer::KickUser(int a_ClientID, const AString & a_Reason)
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void cServer::AuthenticateUser(int a_ClientID, const AString & a_Name, const AString & a_UUID)
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void cServer::AuthenticateUser(int a_ClientID, const AString & a_Name, const AString & a_UUID, const AString & a_Properties)
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{
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cCSLock Lock(m_CSClients);
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for (ClientList::iterator itr = m_Clients.begin(); itr != m_Clients.end(); ++itr)
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{
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if ((*itr)->GetUniqueID() == a_ClientID)
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{
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(*itr)->Authenticate(a_Name, a_UUID);
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(*itr)->Authenticate(a_Name, a_UUID, a_Properties);
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return;
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}
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} // for itr - m_Clients[]
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