Player properties are now retrieved
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@@ -3015,7 +3015,19 @@ void cProtocol176::SendPlayerSpawn(const cPlayer & a_Player)
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Pkt.WriteVarInt(a_Player.GetUniqueID());
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Pkt.WriteString(a_Player.GetClientHandle()->GetUUID());
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Pkt.WriteString(a_Player.GetName());
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Pkt.WriteVarInt(0); // We have no data to send here
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Json::Value root;
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Json::Reader reader;
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reader.parse(m_Client->GetProperties(), root);
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Pkt.WriteVarInt(root.size());
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for (Json::Value::iterator itr = root.begin(); itr != root.end(); ++itr)
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{
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Pkt.WriteString(((Json::Value)*itr).get("name", "").toStyledString());
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Pkt.WriteString(((Json::Value)*itr).get("value", "").toStyledString());
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Pkt.WriteString(((Json::Value)*itr).get("signature", "").toStyledString());
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}
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Pkt.WriteFPInt(a_Player.GetPosX());
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Pkt.WriteFPInt(a_Player.GetPosY());
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Pkt.WriteFPInt(a_Player.GetPosZ());
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