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Player properties are now retrieved

This commit is contained in:
Tiger Wang
2014-07-14 19:49:31 +01:00
parent 6484e9814a
commit 4e24f711ab
11 changed files with 216 additions and 116 deletions

View File

@@ -67,6 +67,8 @@ public:
const AString & GetUUID(void) const { return m_UUID; } // tolua_export
void SetUUID(const AString & a_UUID) { m_UUID = a_UUID; }
const AString & GetProperties(void) const { return m_Properties; }
/** Generates an UUID based on the username stored for this client, and stores it in the m_UUID member.
This is used for the offline (non-auth) mode, when there's no UUID source.
@@ -92,7 +94,7 @@ public:
static AString FormatChatPrefix(bool ShouldAppendChatPrefixes, AString a_ChatPrefixS, AString m_Color1, AString m_Color2);
void Kick(const AString & a_Reason); // tolua_export
void Authenticate(const AString & a_Name, const AString & a_UUID); // Called by cAuthenticator when the user passes authentication
void Authenticate(const AString & a_Name, const AString & a_UUID, const AString & a_Properties); // Called by cAuthenticator when the user passes authentication
void StreamChunks(void);
@@ -280,6 +282,7 @@ private:
AString m_Username;
AString m_Password;
AString m_Properties;
cCriticalSection m_CSChunkLists;
cChunkCoordsList m_LoadedChunks; // Chunks that the player belongs to