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Player properties are now retrieved

This commit is contained in:
Tiger Wang
2014-07-14 19:49:31 +01:00
parent 6484e9814a
commit 4e24f711ab
11 changed files with 216 additions and 116 deletions

View File

@@ -290,17 +290,18 @@ void cClientHandle::Kick(const AString & a_Reason)
void cClientHandle::Authenticate(const AString & a_Name, const AString & a_UUID)
void cClientHandle::Authenticate(const AString & a_Name, const AString & a_UUID, const AString & a_Properties)
{
if (m_State != csAuthenticating)
{
return;
}
ASSERT( m_Player == NULL );
ASSERT(m_Player == NULL);
m_Username = a_Name;
m_UUID = a_UUID;
m_Properties = a_Properties;
// Send login success (if the protocol supports it):
m_Protocol->SendLoginSuccess();
@@ -324,7 +325,7 @@ void cClientHandle::Authenticate(const AString & a_Name, const AString & a_UUID)
if (!cRoot::Get()->GetPluginManager()->CallHookPlayerJoined(*m_Player))
{
cRoot::Get()->BroadcastChatJoin(Printf("%s has joined the game", GetUsername().c_str()));
LOGINFO("Player %s has joined the game.", m_Username.c_str());
LOGINFO("Player %s has joined the game", m_Username.c_str());
}
m_ConfirmPosition = m_Player->GetPosition();