Unified folder name-casing
git-svn-id: http://mc-server.googlecode.com/svn/trunk@902 0a769ca7-a7f5-676a-18bf-c427514a06d6
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#pragma once
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#include "BlockHandler.h"
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#include "../World.h"
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#include "../Sign.h"
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#include "../Player.h"
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class cBlockSignHandler : public cBlockHandler
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{
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public:
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cBlockSignHandler(BLOCKTYPE a_BlockID)
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: cBlockHandler(a_BlockID)
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{
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}
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virtual void PlaceBlock(cWorld *a_World, cPlayer *a_Player, NIBBLETYPE a_BlockMeta, int a_X, int a_Y, int a_Z, char a_Dir) override
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{
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BLOCKTYPE Block;
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NIBBLETYPE Meta;
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if(a_Dir == 1)
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{
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Meta = cSign::RotationToMetaData(a_Player->GetRotation());
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Block = E_BLOCK_SIGN_POST;
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}else{
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Meta = cSign::DirectionToMetaData(a_Dir);
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Block = E_BLOCK_WALLSIGN;
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}
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a_World->SetBlock(a_X, a_Y, a_Z, Block, Meta);
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OnPlacedByPlayer(a_World, a_Player, a_X, a_Y, a_Z, a_Dir);
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}
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virtual int GetDropID() override
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{
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return E_ITEM_SIGN;
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}
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virtual bool AllowBlockOnTop() override
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{
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return false;
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}
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virtual AString GetStepSound(void) override
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{
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return "step.wood";
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}
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};
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