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Remove redundant heighmap code

This commit is contained in:
peterbell10
2017-05-27 13:27:31 +01:00
committed by Lukas Pioch
parent 360d8eade0
commit 4dc72fe00b
3 changed files with 2 additions and 41 deletions

View File

@@ -236,7 +236,7 @@ void cNoise3DGenerator::DoGenerate(int a_ChunkX, int a_ChunkZ, cChunkDesc & a_Ch
}
}
UpdateHeightmap(a_ChunkDesc);
a_ChunkDesc.UpdateHeightmap();
ComposeTerrain (a_ChunkDesc);
}
@@ -299,28 +299,6 @@ void cNoise3DGenerator::GenerateNoiseArray(int a_ChunkX, int a_ChunkZ, NOISE_DAT
void cNoise3DGenerator::UpdateHeightmap(cChunkDesc & a_ChunkDesc)
{
for (int z = 0; z < cChunkDef::Width; z++)
{
for (int x = 0; x < cChunkDef::Width; x++)
{
for (HEIGHTTYPE y = cChunkDef::Height - 1; y > 0; y--)
{
if (a_ChunkDesc.GetBlockType(x, y, z) != E_BLOCK_AIR)
{
a_ChunkDesc.SetHeight(x, z, y);
break;
}
} // for y
} // for x
} // for z
}
void cNoise3DGenerator::ComposeTerrain(cChunkDesc & a_ChunkDesc)
{
// Make basic terrain composition: