ChunkSender: Chunks are now compressed and sent to clients from a separate threads, proper passive waiting between threads. Not much tested, just appears to work :)
git-svn-id: http://mc-server.googlecode.com/svn/trunk@365 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -34,7 +34,8 @@ public:
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AString GetLine( int a_Index ) const;
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virtual void UsedBy( cPlayer * a_Player ) override;
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virtual void SendTo( cClientHandle* a_Client ) override;
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virtual cPacket * GetPacket(void) override;
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private:
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