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Pickups now have collection delay when vomited

Implements FS#394.
This commit is contained in:
Tiger Wang
2013-10-24 00:30:20 +01:00
parent cb9ccb36ac
commit 4d2c810c64
7 changed files with 19 additions and 13 deletions

View File

@@ -1533,7 +1533,7 @@ bool cWorld::WriteBlockArea(cBlockArea & a_Area, int a_MinBlockX, int a_MinBlock
void cWorld::SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_FlyAwaySpeed)
void cWorld::SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_FlyAwaySpeed, bool IsPlayerCreated)
{
MTRand r1;
a_FlyAwaySpeed /= 1000; // Pre-divide, so that we don't have to divide each time inside the loop
@@ -1545,7 +1545,7 @@ void cWorld::SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double
cPickup * Pickup = new cPickup(
a_BlockX, a_BlockY, a_BlockZ,
*itr, SpeedX, SpeedY, SpeedZ
*itr, IsPlayerCreated, SpeedX, SpeedY, SpeedZ
);
Pickup->Initialize(this);
}
@@ -1555,13 +1555,13 @@ void cWorld::SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double
void cWorld::SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_SpeedX, double a_SpeedY, double a_SpeedZ)
void cWorld::SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_SpeedX, double a_SpeedY, double a_SpeedZ, bool IsPlayerCreated)
{
for (cItems::const_iterator itr = a_Pickups.begin(); itr != a_Pickups.end(); ++itr)
{
cPickup * Pickup = new cPickup(
a_BlockX, a_BlockY, a_BlockZ,
*itr, (float)a_SpeedX, (float)a_SpeedY, (float)a_SpeedZ
*itr, IsPlayerCreated, (float)a_SpeedX, (float)a_SpeedY, (float)a_SpeedZ
);
Pickup->Initialize(this);
}