Pickups now have collection delay when vomited
Implements FS#394.
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@@ -793,7 +793,7 @@ void cSlotAreaTemporary::TossItems(cPlayer & a_Player, int a_Begin, int a_End)
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double vX = 0, vY = 0, vZ = 0;
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EulerToVector(-a_Player.GetRotation(), a_Player.GetPitch(), vZ, vX, vY);
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vY = -vY * 2 + 1.f;
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a_Player.GetWorld()->SpawnItemPickups(Drops, a_Player.GetPosX(), a_Player.GetPosY() + 1.6f, a_Player.GetPosZ(), vX * 3, vY * 3, vZ * 3);
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a_Player.GetWorld()->SpawnItemPickups(Drops, a_Player.GetPosX(), a_Player.GetPosY() + 1.6f, a_Player.GetPosZ(), vX * 3, vY * 3, vZ * 3, true); // 'true' because player created
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}
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