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Pickups now have collection delay when vomited

Implements FS#394.
This commit is contained in:
Tiger Wang
2013-10-24 00:30:20 +01:00
parent cb9ccb36ac
commit 4d2c810c64
7 changed files with 19 additions and 13 deletions

View File

@@ -24,11 +24,12 @@
cPickup::cPickup(double a_X, double a_Y, double a_Z, const cItem & a_Item, float a_SpeedX /* = 0.f */, float a_SpeedY /* = 0.f */, float a_SpeedZ /* = 0.f */)
cPickup::cPickup(double a_X, double a_Y, double a_Z, const cItem & a_Item, bool IsPlayerCreated, float a_SpeedX /* = 0.f */, float a_SpeedY /* = 0.f */, float a_SpeedZ /* = 0.f */)
: cEntity(etPickup, a_X, a_Y, a_Z, 0.2, 0.2)
, m_Timer( 0.f )
, m_Item(a_Item)
, m_bCollected( false )
, m_bIsPlayerCreated( IsPlayerCreated )
{
m_MaxHealth = 5;
m_Health = 5;
@@ -126,8 +127,8 @@ bool cPickup::CollectedBy(cPlayer * a_Dest)
return false; // It's already collected!
}
// 800 is to long
if (m_Timer < 500.f)
// Two seconds if player created the pickup (vomiting), half a second if anything else
if (m_Timer < (m_bIsPlayerCreated ? 2000.f : 500.f))
{
// LOG("Pickup %d cannot be collected by \"%s\", because it is not old enough.", m_UniqueID, a_Dest->GetName().c_str());
return false; // Not old enough