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Refactored the world time.

Now it is stored in two values - WorldAge (only incremented, plugins cannot change) and TimeOfDay (plugins can change). Since sub-tick precision is needed in Tick(), we store it both as number of seconds (double) and number of ticks (Int64) is calculated off of that.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1022 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2012-11-01 21:38:20 +00:00
parent 77064aa486
commit 4cebaa99f8
24 changed files with 328 additions and 138 deletions

View File

@@ -72,12 +72,6 @@ const int MAX_LIGHTING_SPREAD_PER_TICK = 10;
float cWorld::m_Time = 0.f;
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cWorldLoadProgress:
@@ -225,7 +219,12 @@ cWorld::~cWorld()
cWorld::cWorld(const AString & a_WorldName) :
m_SpawnMonsterTime(0.f),
m_WorldAgeSecs(0),
m_TimeOfDaySecs(0),
m_WorldAge(0),
m_TimeOfDay(0),
m_LastTimeUpdate(0),
m_LastSpawnMonster(0),
m_RSList(0),
m_Weather(eWeather_Sunny),
m_WeatherInterval(24000) // Guaranteed 1 day of sunshine at server start :)
@@ -271,23 +270,22 @@ cWorld::cWorld(const AString & a_WorldName) :
m_Generator.Start(this, IniFile);
m_bAnimals = true;
m_SpawnMonsterRate = 10;
m_SpawnMonsterRate = 200; // 1 mob each 10 seconds
cIniFile IniFile2("settings.ini");
if (IniFile2.ReadFile())
{
m_bAnimals = IniFile2.GetValueB("Monsters", "AnimalsOn", true );
m_SpawnMonsterRate = (float)IniFile2.GetValueF("Monsters", "AnimalSpawnInterval", 10);
SetMaxPlayers(IniFile2.GetValueI("Server", "MaxPlayers", 9001));
m_Description = IniFile2.GetValue("Server", "Description", "MCServer! - It's OVER 9000!").c_str();
m_SpawnMonsterRate = (Int64)(IniFile2.GetValueF("Monsters", "AnimalSpawnInterval", 10) * 20); // Convert from secs to ticks
// TODO: Move this into cServer instead:
SetMaxPlayers(IniFile2.GetValueI("Server", "MaxPlayers", 100));
m_Description = IniFile2.GetValue("Server", "Description", "MCServer! - In C++!").c_str();
}
m_ChunkMap = new cChunkMap(this );
m_ChunkSender.Start(this);
m_Time = 0;
m_WorldTimeFraction = 0.f;
m_WorldTime = 0;
m_LastSave = 0;
m_LastUnload = 0;
@@ -438,23 +436,24 @@ void cWorld::StopThreads(void)
void cWorld::Tick(float a_Dt)
{
m_Time += a_Dt / 1000.f;
// We need sub-tick precision here, that's why we store the time in seconds and calculate ticks off of it
m_WorldAgeSecs += (double)a_Dt / 1000.0;
m_TimeOfDaySecs += (double)a_Dt / 1000.0;
CurrentTick++;
bool bSendTime = false;
m_WorldTimeFraction += a_Dt / 1000.f;
while (m_WorldTimeFraction > 1.f)
// Wrap time of day each 20 minutes (1200 seconds)
if (m_TimeOfDaySecs > 1200.0)
{
m_WorldTimeFraction -= 1.f;
m_WorldTime += 20;
bSendTime = true;
m_TimeOfDaySecs -= 1200.0;
}
m_WorldTime %= 24000; // 24000 units in a day
if (bSendTime)
m_WorldAge = (Int64)(m_WorldAgeSecs / 20.0);
m_TimeOfDay = (Int64)(m_TimeOfDaySecs / 20.0);
// Broadcase time update every 40 ticks (2 seconds)
if (m_LastTimeUpdate < m_WorldAge - 40)
{
BroadcastTimeUpdate();
m_LastTimeUpdate = m_WorldAge;
}
{
@@ -496,12 +495,12 @@ void cWorld::Tick(float a_Dt)
m_FastSetBlockQueue.splice(m_FastSetBlockQueue.end(), FastSetBlockQueueCopy);
}
if( m_Time - m_LastSave > 60 * 5 ) // Save each 5 minutes
if (m_WorldAge - m_LastSave > 60 * 5 * 20) // Save each 5 minutes
{
SaveAllChunks();
}
if( m_Time - m_LastUnload > 10 ) // Unload every 10 seconds
if (m_WorldAge - m_LastUnload > 10 * 20 ) // Unload every 10 seconds
{
UnloadUnusedChunks();
}
@@ -639,12 +638,12 @@ void cWorld::TickWeather(float a_Dt)
void cWorld::TickSpawnMobs(float a_Dt)
{
if (!m_bAnimals || (m_Time - m_SpawnMonsterTime <= m_SpawnMonsterRate))
if (!m_bAnimals || (m_WorldAge - m_LastSpawnMonster <= m_SpawnMonsterRate))
{
return;
}
m_SpawnMonsterTime = m_Time;
m_LastSpawnMonster = m_WorldAge;
Vector3d SpawnPos;
{
cCSLock Lock(m_CSPlayers);
@@ -668,7 +667,7 @@ void cWorld::TickSpawnMobs(float a_Dt)
SpawnPos += Vector3d( (double)(m_TickRand.randInt() % 64) - 32, (double)(m_TickRand.randInt() % 64) - 32, (double)(m_TickRand.randInt() % 64) - 32 );
int Height = GetHeight( (int)SpawnPos.x, (int)SpawnPos.z );
if (m_WorldTime >= 12000 + 1000)
if (m_TimeOfDay >= 12000 + 1000)
{
if (GetBiomeAt((int)SpawnPos.x, (int)SpawnPos.z) == biHell) // Spawn nether mobs
{
@@ -796,10 +795,10 @@ void cWorld::GrowTreeFromSapling(int a_X, int a_Y, int a_Z, char a_SaplingMeta)
sSetBlockVector Logs, Other;
switch (a_SaplingMeta & 0x07)
{
case E_META_SAPLING_APPLE: GetAppleTreeImage (a_X, a_Y, a_Z, Noise, (int)(m_WorldTime & 0xffffffff), Logs, Other); break;
case E_META_SAPLING_BIRCH: GetBirchTreeImage (a_X, a_Y, a_Z, Noise, (int)(m_WorldTime & 0xffffffff), Logs, Other); break;
case E_META_SAPLING_CONIFER: GetConiferTreeImage(a_X, a_Y, a_Z, Noise, (int)(m_WorldTime & 0xffffffff), Logs, Other); break;
case E_META_SAPLING_JUNGLE: GetJungleTreeImage (a_X, a_Y, a_Z, Noise, (int)(m_WorldTime & 0xffffffff), Logs, Other); break;
case E_META_SAPLING_APPLE: GetAppleTreeImage (a_X, a_Y, a_Z, Noise, (int)(m_WorldAge & 0xffffffff), Logs, Other); break;
case E_META_SAPLING_BIRCH: GetBirchTreeImage (a_X, a_Y, a_Z, Noise, (int)(m_WorldAge & 0xffffffff), Logs, Other); break;
case E_META_SAPLING_CONIFER: GetConiferTreeImage(a_X, a_Y, a_Z, Noise, (int)(m_WorldAge & 0xffffffff), Logs, Other); break;
case E_META_SAPLING_JUNGLE: GetJungleTreeImage (a_X, a_Y, a_Z, Noise, (int)(m_WorldAge & 0xffffffff), Logs, Other); break;
}
Other.insert(Other.begin(), Logs.begin(), Logs.end());
Logs.clear();
@@ -814,7 +813,7 @@ void cWorld::GrowTreeByBiome(int a_X, int a_Y, int a_Z)
{
cNoise Noise(m_Generator.GetSeed());
sSetBlockVector Logs, Other;
GetTreeImageByBiome(a_X, a_Y, a_Z, Noise, (int)(m_WorldTime & 0xffffffff), (EMCSBiome)GetBiomeAt(a_X, a_Z), Logs, Other);
GetTreeImageByBiome(a_X, a_Y, a_Z, Noise, (int)(m_WorldAge & 0xffffffff), (EMCSBiome)GetBiomeAt(a_X, a_Z), Logs, Other);
Other.insert(Other.begin(), Logs.begin(), Logs.end());
Logs.clear();
GrowTreeImage(Other);
@@ -1440,7 +1439,7 @@ void cWorld::BroadcastTimeUpdate(const cClientHandle * a_Exclude)
{
continue;
}
ch->SendTimeUpdate(m_WorldTime);
ch->SendTimeUpdate(m_WorldAge, m_TimeOfDay);
}
}
@@ -1661,7 +1660,7 @@ bool cWorld::HasChunkAnyClients(int a_ChunkX, int a_ChunkY, int a_ChunkZ) const
void cWorld::UnloadUnusedChunks(void )
{
m_LastUnload = m_Time;
m_LastUnload = m_WorldAge;
m_ChunkMap->UnloadUnusedChunks();
}
@@ -2070,7 +2069,7 @@ bool cWorld::ForEachChunkInRect(int a_MinChunkX, int a_MaxChunkX, int a_MinChunk
void cWorld::SaveAllChunks(void)
{
LOGINFO("Saving all chunks...");
m_LastSave = m_Time;
m_LastSave = m_WorldAge;
m_ChunkMap->SaveAllChunks();
m_Storage.QueueSavedMessage();
}
@@ -2079,23 +2078,7 @@ void cWorld::SaveAllChunks(void)
/************************************************************************/
/* Get and set */
/************************************************************************/
// void cWorld::AddClient( cClientHandle* a_Client )
// {
// m_m_Clients.push_back( a_Client );
// }
// cWorld::ClientList & cWorld::GetClients()
// {
// return m_m_Clients;
// }
void cWorld::AddEntity( cEntity* a_Entity )
void cWorld::AddEntity(cEntity * a_Entity)
{
cCSLock Lock(m_CSEntities);
m_AllEntities.push_back( a_Entity );
@@ -2105,7 +2088,7 @@ void cWorld::AddEntity( cEntity* a_Entity )
unsigned int cWorld::GetNumPlayers()
unsigned int cWorld::GetNumPlayers(void)
{
cCSLock Lock(m_CSPlayers);
return m_Players.size();