Refactored the world time.
Now it is stored in two values - WorldAge (only incremented, plugins cannot change) and TimeOfDay (plugins can change). Since sub-tick precision is needed in Tick(), we store it both as number of seconds (double) and number of ticks (Int64) is calculated off of that. git-svn-id: http://mc-server.googlecode.com/svn/trunk@1022 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -91,10 +91,7 @@ void cProtocol142::SendPickupSpawn(const cPickup & a_Pickup)
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cCSLock Lock(m_CSPacket);
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WriteByte (PACKET_PICKUP_SPAWN);
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WriteInt (a_Pickup.GetUniqueID());
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WriteShort (a_Pickup.GetItem()->m_ItemType);
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WriteByte (a_Pickup.GetItem()->m_ItemCount);
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WriteShort (a_Pickup.GetItem()->m_ItemDamage);
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WriteShort (-1); //TODO: Implement item metadata
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WriteItem (*(a_Pickup.GetItem()));
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WriteVectorI((Vector3i)(a_Pickup.GetPosition() * 32));
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WriteByte ((char)(a_Pickup.GetSpeed().x * 8));
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WriteByte ((char)(a_Pickup.GetSpeed().y * 8));
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@@ -123,11 +120,11 @@ void cProtocol142::SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_Src
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void cProtocol142::SendTimeUpdate(Int64 a_WorldTime)
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void cProtocol142::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay)
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{
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cCSLock Lock(m_CSPacket);
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WriteByte (PACKET_UPDATE_TIME);
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WriteInt64(1);
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WriteInt64(a_WorldTime);
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WriteInt64(a_WorldAge);
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WriteInt64(a_TimeOfDay);
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Flush();
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}
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