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Refactored the world time.

Now it is stored in two values - WorldAge (only incremented, plugins cannot change) and TimeOfDay (plugins can change). Since sub-tick precision is needed in Tick(), we store it both as number of seconds (double) and number of ticks (Int64) is calculated off of that.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1022 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2012-11-01 21:38:20 +00:00
parent 77064aa486
commit 4cebaa99f8
24 changed files with 328 additions and 138 deletions

View File

@@ -39,9 +39,10 @@ void cSkeleton::Tick(float a_Dt)
{
cMonster::Tick(a_Dt);
//TODO Outsource
//TODO should do lightcheck, not daylight -> mobs in the dark don´t burn
if (GetWorld()->GetWorldTime() < (12000 + 1000) && GetMetaData() != BURNING ) { //if daylight
// TODO Outsource
// TODO should do SkyLight check, mobs in the dark don´t burn
if ((GetWorld()->GetTimeOfDay() < (12000 + 1000)) && (GetMetaData() != BURNING))
{
SetMetaData(BURNING); // BURN, BABY, BURN! >:D
}
}