Moved the Speed member into cEntity class instead of its descendants.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1222 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -210,7 +210,7 @@ void cProtocol146::SendSpawnFallingBlock(const cFallingBlock & a_FallingBlock)
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void cProtocol146::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, short a_SpeedX, short a_SpeedY, short a_SpeedZ, Byte a_Yaw, Byte a_Pitch)
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void cProtocol146::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch)
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{
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cCSLock Lock(m_CSPacket);
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WriteByte(PACKET_SPAWN_OBJECT);
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@@ -222,9 +222,10 @@ void cProtocol146::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType,
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WriteInt (a_ObjectData);
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if (a_ObjectData != 0)
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{
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WriteShort(a_SpeedX);
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WriteShort(a_SpeedY);
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WriteShort(a_SpeedZ);
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// TODO: Proper speed units
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WriteShort((short)a_Entity.GetSpeedX());
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WriteShort((short)a_Entity.GetSpeedY());
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WriteShort((short)a_Entity.GetSpeedZ());
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WriteByte(a_Yaw);
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WriteByte(a_Pitch);
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}
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