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Moved the Speed member into cEntity class instead of its descendants.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1222 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2013-02-21 21:55:36 +00:00
parent 99876ea4ba
commit 4ce0c5a983
17 changed files with 180 additions and 385 deletions

View File

@@ -618,7 +618,7 @@ void cProtocol125::SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_Src
void cProtocol125::SendSpawnFallingBlock(const cFallingBlock & a_FallingBlock)
{
// This protocol version implements falling blocks using the spawn object / vehicle packet:
SendSpawnObject(a_FallingBlock, 70, a_FallingBlock.GetBlockType(), 0, 0, 0, 0, 0);
SendSpawnObject(a_FallingBlock, 70, a_FallingBlock.GetBlockType(), 0, 0);
}
@@ -644,7 +644,7 @@ void cProtocol125::SendSpawnMob(const cMonster & a_Mob)
void cProtocol125::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, short a_SpeedX, short a_SpeedY, short a_SpeedZ, Byte a_Yaw, Byte a_Pitch)
void cProtocol125::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch)
{
UNUSED(a_Yaw);
UNUSED(a_Pitch);
@@ -659,9 +659,9 @@ void cProtocol125::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType,
WriteInt (a_ObjectData);
if (a_ObjectData != 0)
{
WriteShort(a_SpeedX);
WriteShort(a_SpeedY);
WriteShort(a_SpeedZ);
WriteShort((short)a_Entity.GetSpeedX());
WriteShort((short)a_Entity.GetSpeedY());
WriteShort((short)a_Entity.GetSpeedZ());
}
Flush();
}