Moved the Speed member into cEntity class instead of its descendants.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1222 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -618,7 +618,7 @@ void cProtocol125::SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_Src
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void cProtocol125::SendSpawnFallingBlock(const cFallingBlock & a_FallingBlock)
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{
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// This protocol version implements falling blocks using the spawn object / vehicle packet:
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SendSpawnObject(a_FallingBlock, 70, a_FallingBlock.GetBlockType(), 0, 0, 0, 0, 0);
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SendSpawnObject(a_FallingBlock, 70, a_FallingBlock.GetBlockType(), 0, 0);
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}
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@@ -644,7 +644,7 @@ void cProtocol125::SendSpawnMob(const cMonster & a_Mob)
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void cProtocol125::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, short a_SpeedX, short a_SpeedY, short a_SpeedZ, Byte a_Yaw, Byte a_Pitch)
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void cProtocol125::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch)
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{
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UNUSED(a_Yaw);
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UNUSED(a_Pitch);
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@@ -659,9 +659,9 @@ void cProtocol125::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType,
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WriteInt (a_ObjectData);
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if (a_ObjectData != 0)
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{
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WriteShort(a_SpeedX);
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WriteShort(a_SpeedY);
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WriteShort(a_SpeedZ);
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WriteShort((short)a_Entity.GetSpeedX());
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WriteShort((short)a_Entity.GetSpeedY());
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WriteShort((short)a_Entity.GetSpeedZ());
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}
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Flush();
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}
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