Fix sending incorrect date values on world change
Yak shave: make more things use cTickTime. Fix a couple of incorrect modulo-on-millisecond-value by making them use WorldTickAge.
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@@ -109,8 +109,8 @@ cWSSAnvil::cWSSAnvil(cWorld * a_World, int a_CompressionFactor) :
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Writer.AddInt("SpawnY", FloorC(a_World->GetSpawnY()));
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Writer.AddInt("SpawnZ", FloorC(a_World->GetSpawnZ()));
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Writer.AddInt("version", 19133);
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Writer.AddLong("DayTime", a_World->GetTimeOfDay());
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Writer.AddLong("Time", a_World->GetWorldAge());
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Writer.AddLong("DayTime", a_World->GetWorldDate().count());
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Writer.AddLong("Time", a_World->GetWorldAge().count());
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Writer.AddLong("SizeOnDisk", 0);
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Writer.AddString("generatorName", "default");
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Writer.AddString("generatorOptions", "");
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