Fix sending incorrect date values on world change
Yak shave: make more things use cTickTime. Fix a couple of incorrect modulo-on-millisecond-value by making them use WorldTickAge.
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@@ -59,8 +59,8 @@ const int cPlayer::MAX_HEALTH = 20;
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const int cPlayer::MAX_FOOD_LEVEL = 20;
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/** Number of ticks it takes to eat an item */
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const int cPlayer::EATING_TICKS = 30;
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// Number of ticks it takes to eat an item.
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#define EATING_TICKS 30_tick
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@@ -530,7 +530,7 @@ void cPlayer::StartEating(void)
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void cPlayer::FinishEating(void)
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{
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// Reset the timer:
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m_EatingFinishTick = -1;
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m_EatingFinishTick = -1_tick;
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// Send the packets:
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m_ClientHandle->SendEntityStatus(*this, esPlayerEatingAccepted);
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@@ -553,7 +553,7 @@ void cPlayer::FinishEating(void)
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void cPlayer::AbortEating(void)
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{
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m_EatingFinishTick = -1;
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m_EatingFinishTick = -1_tick;
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m_World->BroadcastEntityMetadata(*this);
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}
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@@ -2929,7 +2929,7 @@ void cPlayer::TickFreezeCode()
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}
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}
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}
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else if (GetWorld()->GetWorldAge() % 100 == 0)
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else if ((GetWorld()->GetWorldTickAge() % 100_tick) == 0_tick)
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{
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// Despite the client side freeze, the player may be able to move a little by
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// Jumping or canceling flight. Re-freeze every now and then
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@@ -3115,7 +3115,7 @@ void cPlayer::OnAddToWorld(cWorld & a_World)
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m_ClientHandle->SendWeather(a_World.GetWeather());
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// Send time:
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m_ClientHandle->SendTimeUpdate(a_World.GetWorldAge(), a_World.GetTimeOfDay(), a_World.IsDaylightCycleEnabled());
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m_ClientHandle->SendTimeUpdate(a_World.GetWorldAge(), a_World.GetWorldDate(), a_World.IsDaylightCycleEnabled());
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// Finally, deliver the notification hook:
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cRoot::Get()->GetPluginManager()->CallHookPlayerSpawned(*this);
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@@ -3298,7 +3298,7 @@ void cPlayer::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
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{
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m_World->CollectPickupsByPlayer(*this);
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if ((m_EatingFinishTick >= 0) && (m_EatingFinishTick <= m_World->GetWorldAge()))
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if ((m_EatingFinishTick >= 0_tick) && (m_EatingFinishTick <= m_World->GetWorldAge()))
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{
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FinishEating();
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}
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