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Fix sending incorrect date values on world change

Yak shave: make more things use cTickTime. Fix a couple of incorrect modulo-on-millisecond-value by making them use WorldTickAge.
This commit is contained in:
Tiger Wang
2021-04-05 01:38:43 +01:00
parent a2a2226179
commit 4cd49d7eca
37 changed files with 322 additions and 198 deletions

View File

@@ -216,7 +216,7 @@ public: // tolua_export
void SendTabCompletionResults (const AStringVector & a_Results);
void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ);
void SendTitleTimes (int a_FadeInTicks, int a_DisplayTicks, int a_FadeOutTicks); // tolua_export
void SendTimeUpdate (Int64 a_WorldAge, Int64 a_WorldDate, bool a_DoDaylightCycle); // tolua_export
void SendTimeUpdate (cTickTimeLong a_WorldAge, cTickTimeLong a_WorldDate, bool a_DoDaylightCycle);
void SendUnleashEntity (const cEntity & a_Entity);
void SendUnloadChunk (int a_ChunkX, int a_ChunkZ);
void SendUpdateBlockEntity (cBlockEntity & a_BlockEntity);
@@ -478,6 +478,9 @@ private:
int m_LastStreamedChunkX;
int m_LastStreamedChunkZ;
/** The last time UnloadOutOfRangeChunks was called. */
cTickTimeLong m_LastUnloadCheck;
/** Number of ticks since the last network packet was received (increased in Tick(), reset in OnReceivedData()) */
std::atomic<int> m_TicksSinceLastPacket;