Fix sending incorrect date values on world change
Yak shave: make more things use cTickTime. Fix a couple of incorrect modulo-on-millisecond-value by making them use WorldTickAge.
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@@ -1076,10 +1076,6 @@ World:ForEachChestInChunk(Player:GetChunkX(), Player:GetChunkZ(),
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{
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Notes = "Width (X) of the internal {{cItemGrid}} representing the hopper contents.",
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},
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TICKS_PER_TRANSFER =
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{
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Notes = "Number of ticks between when the hopper transfers items.",
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},
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},
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Inherits = "cBlockEntityWithItems",
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},
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