Fix sending incorrect date values on world change
Yak shave: make more things use cTickTime. Fix a couple of incorrect modulo-on-millisecond-value by making them use WorldTickAge.
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@@ -9138,24 +9138,6 @@ a_Player:OpenWindow(Window);
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},
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Notes = "Returns the relative walk speed of this mob. Standard is 1.0",
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},
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GetSpawnDelay =
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{
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IsStatic = true,
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Params =
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{
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{
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Name = "MobFamily",
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Type = "cMonster#eFamily",
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},
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},
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Returns =
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{
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{
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Type = "number",
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},
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},
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Notes = "Returns the spawn delay - the number of game ticks between spawn attempts - for the specified mob family.",
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},
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HasCustomName =
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{
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Returns =
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@@ -11392,10 +11374,6 @@ a_Player:OpenWindow(Window);
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},
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Constants =
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{
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EATING_TICKS =
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{
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Notes = "Number of ticks required for consuming an item.",
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},
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MAX_FOOD_LEVEL =
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{
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Notes = "The maximum food level value. When the food level is at this value, the player cannot eat.",
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