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Each world now ticks in a separate thread.

This commit is contained in:
madmaxoft
2013-08-11 20:16:41 +02:00
parent c59d80a2af
commit 4c5590636c
8 changed files with 135 additions and 112 deletions

View File

@@ -230,6 +230,7 @@ void cWorld::cTickThread::Execute(void)
cWorld::cWorld(const AString & a_WorldName) :
m_WorldName(a_WorldName),
m_IniFileName(m_WorldName + "/world.ini"),
m_StorageSchema("Default"),
m_WorldAgeSecs(0),
m_TimeOfDaySecs(0),
m_WorldAge(0),
@@ -244,102 +245,6 @@ cWorld::cWorld(const AString & a_WorldName) :
LOGD("cWorld::cWorld(%s)", a_WorldName.c_str());
cMakeDir::MakeDir(m_WorldName.c_str());
// TODO: Find a proper spawn location, based on the biomes (not in ocean)
m_SpawnX = (double)((m_TickRand.randInt() % 1000) - 500);
m_SpawnY = cChunkDef::Height;
m_SpawnZ = (double)((m_TickRand.randInt() % 1000) - 500);
m_GameMode = eGameMode_Creative;
AString StorageSchema("Default");
cIniFile IniFile(m_IniFileName);
if (!IniFile.ReadFile())
{
LOGWARNING("Cannot read world settings from \"%s\", defaults will be used.", m_IniFileName.c_str());
}
AString Dimension = IniFile.GetValueSet("General", "Dimension", "Overworld");
m_Dimension = StringToDimension(Dimension);
switch (m_Dimension)
{
case dimNether:
case dimOverworld:
case dimEnd:
{
break;
}
default:
{
LOGWARNING("Unknown dimension: \"%s\". Setting to Overworld", Dimension.c_str());
m_Dimension = dimOverworld;
break;
}
} // switch (m_Dimension)
m_SpawnX = IniFile.GetValueSetF("SpawnPosition", "X", m_SpawnX);
m_SpawnY = IniFile.GetValueSetF("SpawnPosition", "Y", m_SpawnY);
m_SpawnZ = IniFile.GetValueSetF("SpawnPosition", "Z", m_SpawnZ);
StorageSchema = IniFile.GetValueSet ("Storage", "Schema", StorageSchema);
m_MaxCactusHeight = IniFile.GetValueSetI("Plants", "MaxCactusHeight", 3);
m_MaxSugarcaneHeight = IniFile.GetValueSetI("Plants", "MaxSugarcaneHeight", 3);
m_IsCactusBonemealable = IniFile.GetValueSetB("Plants", "IsCactusBonemealable", false);
m_IsCarrotsBonemealable = IniFile.GetValueSetB("Plants", "IsCarrotsBonemealable", true);
m_IsCropsBonemealable = IniFile.GetValueSetB("Plants", "IsCropsBonemealable", true);
m_IsGrassBonemealable = IniFile.GetValueSetB("Plants", "IsGrassBonemealable", true);
m_IsMelonStemBonemealable = IniFile.GetValueSetB("Plants", "IsMelonStemBonemealable", true);
m_IsMelonBonemealable = IniFile.GetValueSetB("Plants", "IsMelonBonemealable", false);
m_IsPotatoesBonemealable = IniFile.GetValueSetB("Plants", "IsPotatoesBonemealable", true);
m_IsPumpkinStemBonemealable = IniFile.GetValueSetB("Plants", "IsPumpkinStemBonemealable", true);
m_IsPumpkinBonemealable = IniFile.GetValueSetB("Plants", "IsPumpkinBonemealable", false);
m_IsSaplingBonemealable = IniFile.GetValueSetB("Plants", "IsSaplingBonemealable", true);
m_IsSugarcaneBonemealable = IniFile.GetValueSetB("Plants", "IsSugarcaneBonemealable", false);
m_bEnabledPVP = IniFile.GetValueSetB("PVP", "Enabled", true);
m_IsDeepSnowEnabled = IniFile.GetValueSetB("Physics", "DeepSnow", false);
m_GameMode = (eGameMode)IniFile.GetValueSetI("GameMode", "GameMode", m_GameMode);
m_Lighting.Start(this);
m_Storage.Start(this, StorageSchema);
m_Generator.Start(this, IniFile);
m_bAnimals = true;
m_SpawnMonsterRate = 200; // 1 mob each 10 seconds
cIniFile IniFile2("settings.ini");
if (IniFile2.ReadFile())
{
m_bAnimals = IniFile2.GetValueB("Monsters", "AnimalsOn", true);
m_SpawnMonsterRate = (Int64)(IniFile2.GetValueF("Monsters", "AnimalSpawnInterval", 10) * 20); // Convert from secs to ticks
}
m_ChunkMap = new cChunkMap(this);
m_ChunkSender.Start(this);
m_LastSave = 0;
m_LastUnload = 0;
// preallocate some memory for ticking blocks so we don<6F>t need to allocate that often
m_BlockTickQueue.reserve(1000);
m_BlockTickQueueCopy.reserve(1000);
// Simulators:
m_SimulatorManager = new cSimulatorManager(*this);
m_WaterSimulator = InitializeFluidSimulator(IniFile, "Water", E_BLOCK_WATER, E_BLOCK_STATIONARY_WATER);
m_LavaSimulator = InitializeFluidSimulator(IniFile, "Lava", E_BLOCK_LAVA, E_BLOCK_STATIONARY_LAVA);
m_SandSimulator = new cSandSimulator(*this, IniFile);
m_FireSimulator = new cFireSimulator(*this, IniFile);
m_RedstoneSimulator = new cRedstoneSimulator(*this);
// Water and Lava simulators get registered in InitializeFluidSimulator()
m_SimulatorManager->RegisterSimulator(m_SandSimulator, 1);
m_SimulatorManager->RegisterSimulator(m_FireSimulator, 1);
m_SimulatorManager->RegisterSimulator(m_RedstoneSimulator, 1);
// Save any changes that the defaults may have done to the ini file:
if (!IniFile.WriteFile())
{
LOGWARNING("Could not write world config to %s", m_IniFileName.c_str());
}
}
@@ -542,10 +447,115 @@ void cWorld::InitializeSpawn(void)
void cWorld::StopThreads(void)
void cWorld::Start(void)
{
// TODO: Find a proper spawn location, based on the biomes (not in ocean)
m_SpawnX = (double)((m_TickRand.randInt() % 1000) - 500);
m_SpawnY = cChunkDef::Height;
m_SpawnZ = (double)((m_TickRand.randInt() % 1000) - 500);
m_GameMode = eGameMode_Creative;
cIniFile IniFile(m_IniFileName);
if (!IniFile.ReadFile())
{
LOGWARNING("Cannot read world settings from \"%s\", defaults will be used.", m_IniFileName.c_str());
}
AString Dimension = IniFile.GetValueSet("General", "Dimension", "Overworld");
m_Dimension = StringToDimension(Dimension);
switch (m_Dimension)
{
case dimNether:
case dimOverworld:
case dimEnd:
{
break;
}
default:
{
LOGWARNING("Unknown dimension: \"%s\". Setting to Overworld", Dimension.c_str());
m_Dimension = dimOverworld;
break;
}
} // switch (m_Dimension)
m_SpawnX = IniFile.GetValueSetF("SpawnPosition", "X", m_SpawnX);
m_SpawnY = IniFile.GetValueSetF("SpawnPosition", "Y", m_SpawnY);
m_SpawnZ = IniFile.GetValueSetF("SpawnPosition", "Z", m_SpawnZ);
m_StorageSchema = IniFile.GetValueSet ("Storage", "Schema", m_StorageSchema);
m_MaxCactusHeight = IniFile.GetValueSetI("Plants", "MaxCactusHeight", 3);
m_MaxSugarcaneHeight = IniFile.GetValueSetI("Plants", "MaxSugarcaneHeight", 3);
m_IsCactusBonemealable = IniFile.GetValueSetB("Plants", "IsCactusBonemealable", false);
m_IsCarrotsBonemealable = IniFile.GetValueSetB("Plants", "IsCarrotsBonemealable", true);
m_IsCropsBonemealable = IniFile.GetValueSetB("Plants", "IsCropsBonemealable", true);
m_IsGrassBonemealable = IniFile.GetValueSetB("Plants", "IsGrassBonemealable", true);
m_IsMelonStemBonemealable = IniFile.GetValueSetB("Plants", "IsMelonStemBonemealable", true);
m_IsMelonBonemealable = IniFile.GetValueSetB("Plants", "IsMelonBonemealable", false);
m_IsPotatoesBonemealable = IniFile.GetValueSetB("Plants", "IsPotatoesBonemealable", true);
m_IsPumpkinStemBonemealable = IniFile.GetValueSetB("Plants", "IsPumpkinStemBonemealable", true);
m_IsPumpkinBonemealable = IniFile.GetValueSetB("Plants", "IsPumpkinBonemealable", false);
m_IsSaplingBonemealable = IniFile.GetValueSetB("Plants", "IsSaplingBonemealable", true);
m_IsSugarcaneBonemealable = IniFile.GetValueSetB("Plants", "IsSugarcaneBonemealable", false);
m_bEnabledPVP = IniFile.GetValueSetB("PVP", "Enabled", true);
m_IsDeepSnowEnabled = IniFile.GetValueSetB("Physics", "DeepSnow", false);
m_GameMode = (eGameMode)IniFile.GetValueSetI("GameMode", "GameMode", m_GameMode);
m_bAnimals = true;
m_SpawnMonsterRate = 200; // 1 mob each 10 seconds
cIniFile IniFile2("settings.ini");
if (IniFile2.ReadFile())
{
m_bAnimals = IniFile2.GetValueB("Monsters", "AnimalsOn", true);
m_SpawnMonsterRate = (Int64)(IniFile2.GetValueF("Monsters", "AnimalSpawnInterval", 10) * 20); // Convert from secs to ticks
}
m_ChunkMap = new cChunkMap(this);
m_LastSave = 0;
m_LastUnload = 0;
// preallocate some memory for ticking blocks so we don<6F>t need to allocate that often
m_BlockTickQueue.reserve(1000);
m_BlockTickQueueCopy.reserve(1000);
// Simulators:
m_SimulatorManager = new cSimulatorManager(*this);
m_WaterSimulator = InitializeFluidSimulator(IniFile, "Water", E_BLOCK_WATER, E_BLOCK_STATIONARY_WATER);
m_LavaSimulator = InitializeFluidSimulator(IniFile, "Lava", E_BLOCK_LAVA, E_BLOCK_STATIONARY_LAVA);
m_SandSimulator = new cSandSimulator(*this, IniFile);
m_FireSimulator = new cFireSimulator(*this, IniFile);
m_RedstoneSimulator = new cRedstoneSimulator(*this);
// Water and Lava simulators get registered in InitializeFluidSimulator()
m_SimulatorManager->RegisterSimulator(m_SandSimulator, 1);
m_SimulatorManager->RegisterSimulator(m_FireSimulator, 1);
m_SimulatorManager->RegisterSimulator(m_RedstoneSimulator, 1);
m_Lighting.Start(this);
m_Storage.Start(this, m_StorageSchema);
m_Generator.Start(this, IniFile);
m_ChunkSender.Start(this);
m_TickThread.Start();
// Save any changes that the defaults may have done to the ini file:
if (!IniFile.WriteFile())
{
LOGWARNING("Could not write world config to %s", m_IniFileName.c_str());
}
}
void cWorld::Stop(void)
{
m_TickThread.Stop();
m_Lighting.Stop();
m_Generator.Stop();
m_ChunkSender.Stop();
m_Storage.Stop();
}