Each world now ticks in a separate thread.
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@@ -317,7 +317,7 @@ void cServer::BroadcastChat(const AString & a_Message, const cClientHandle * a_E
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bool cServer::Tick(float a_Dt)
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{
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cRoot::Get()->TickWorlds(a_Dt);
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cRoot::Get()->TickCommands();
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cClientHandleList RemoveClients;
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{
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