Added BiomalNoise3D shape generator.
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@@ -73,6 +73,10 @@ cTerrainCompositionGenPtr cTerrainCompositionGen::CreateCompositionGen(cIniFile
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{
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res = new cCompoGenNether(a_Seed);
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}
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else if (NoCaseCompare(CompoGenName, "BiomalNoise3D") == 0)
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{
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res = new cBiomalNoise3DComposable(a_Seed, a_BiomeGen);
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}
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else if (NoCaseCompare(CompoGenName, "Noise3D") == 0)
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{
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res = new cNoise3DComposable(a_Seed);
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