Merge branch 'master' into EntityCustomName
Conflicts: src/ClientHandle.cpp src/ClientHandle.h src/Protocol/Protocol.h src/Protocol/Protocol125.cpp src/Protocol/Protocol125.h src/Protocol/Protocol17x.cpp src/Protocol/Protocol17x.h src/Protocol/ProtocolRecognizer.cpp src/Protocol/ProtocolRecognizer.h src/World.cpp src/World.h
This commit is contained in:
@@ -5,7 +5,8 @@
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Implements the 1.7.x protocol classes:
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- cProtocol172
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- release 1.7.2 protocol (#4)
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(others may be added later in the future for the 1.7 release series)
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- cProtocol176
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- release 1.7.6 protocol (#5)
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*/
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#include "Globals.h"
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@@ -101,6 +102,19 @@ cProtocol172::cProtocol172(cClientHandle * a_Client, const AString & a_ServerAdd
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m_IsEncrypted(false),
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m_LastSentDimension(dimNotSet)
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{
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// BungeeCord handling:
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// If BC is setup with ip_forward == true, it sends additional data in the login packet's ServerAddress field:
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// hostname\00ip-address\00uuid\00profile-properties-as-json
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AStringVector Params;
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if (cRoot::Get()->GetServer()->ShouldAllowBungeeCord() && SplitZeroTerminatedStrings(a_ServerAddress, Params) && (Params.size() == 4))
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{
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LOGD("Player at %s connected via BungeeCord", Params[1].c_str());
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m_ServerAddress = Params[0];
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m_Client->SetIPString(Params[1]);
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m_Client->SetUUID(cMojangAPI::MakeUUIDShort(Params[2]));
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m_Client->SetProperties(Params[3]);
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}
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// Create the comm log file, if so requested:
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if (g_ShouldLogCommIn || g_ShouldLogCommOut)
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{
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@@ -238,101 +252,13 @@ void cProtocol172::SendChat(const AString & a_Message)
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void cProtocol172::SendChat(const cCompositeChat & a_Message)
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{
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ASSERT(m_State == 3); // In game mode?
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// Compose the complete Json string to send:
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Json::Value msg;
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cWorld * World = m_Client->GetPlayer()->GetWorld();
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msg["text"] = cClientHandle::FormatMessageType((World == NULL) ? false : World->ShouldUseChatPrefixes(), a_Message.GetMessageType(), a_Message.GetAdditionalMessageTypeData()); // The client crashes without this field being present
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const cCompositeChat::cParts & Parts = a_Message.GetParts();
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for (cCompositeChat::cParts::const_iterator itr = Parts.begin(), end = Parts.end(); itr != end; ++itr)
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{
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Json::Value Part;
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switch ((*itr)->m_PartType)
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{
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case cCompositeChat::ptText:
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{
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Part["text"] = (*itr)->m_Text;
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AddChatPartStyle(Part, (*itr)->m_Style);
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break;
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}
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case cCompositeChat::ptClientTranslated:
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{
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const cCompositeChat::cClientTranslatedPart & p = (const cCompositeChat::cClientTranslatedPart &)**itr;
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Part["translate"] = p.m_Text;
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Json::Value With;
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for (AStringVector::const_iterator itrW = p.m_Parameters.begin(), endW = p.m_Parameters.end(); itrW != endW; ++itr)
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{
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With.append(*itrW);
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}
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if (!p.m_Parameters.empty())
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{
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Part["with"] = With;
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}
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AddChatPartStyle(Part, p.m_Style);
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break;
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}
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case cCompositeChat::ptUrl:
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{
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const cCompositeChat::cUrlPart & p = (const cCompositeChat::cUrlPart &)**itr;
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Part["text"] = p.m_Text;
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Json::Value Url;
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Url["action"] = "open_url";
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Url["value"] = p.m_Url;
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Part["clickEvent"] = Url;
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AddChatPartStyle(Part, p.m_Style);
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break;
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}
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case cCompositeChat::ptSuggestCommand:
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case cCompositeChat::ptRunCommand:
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{
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const cCompositeChat::cCommandPart & p = (const cCompositeChat::cCommandPart &)**itr;
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Part["text"] = p.m_Text;
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Json::Value Cmd;
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Cmd["action"] = (p.m_PartType == cCompositeChat::ptRunCommand) ? "run_command" : "suggest_command";
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Cmd["value"] = p.m_Command;
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Part["clickEvent"] = Cmd;
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AddChatPartStyle(Part, p.m_Style);
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break;
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}
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bool ShouldUseChatPrefixes = (World == NULL) ? false : World->ShouldUseChatPrefixes();
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case cCompositeChat::ptShowAchievement:
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{
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const cCompositeChat::cShowAchievementPart & p = (const cCompositeChat::cShowAchievementPart &)**itr;
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Part["translate"] = "chat.type.achievement";
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Json::Value Ach;
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Ach["action"] = "show_achievement";
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Ach["value"] = p.m_Text;
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Json::Value AchColourAndName;
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AchColourAndName["color"] = "green";
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AchColourAndName["translate"] = p.m_Text;
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AchColourAndName["hoverEvent"] = Ach;
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Json::Value Extra;
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Extra.append(AchColourAndName);
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Json::Value Name;
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Name["text"] = p.m_PlayerName;
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Json::Value With;
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With.append(Name);
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With.append(Extra);
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Part["with"] = With;
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AddChatPartStyle(Part, p.m_Style);
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break;
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}
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}
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msg["extra"].append(Part);
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} // for itr - Parts[]
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// Send the message to the client:
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cPacketizer Pkt(*this, 0x02);
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Pkt.WriteString(msg.toStyledString());
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Pkt.WriteString(a_Message.CreateJsonString(ShouldUseChatPrefixes));
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}
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@@ -345,7 +271,7 @@ void cProtocol172::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerialize
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// Serialize first, before creating the Packetizer (the packetizer locks a CS)
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// This contains the flags and bitmasks, too
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const AString & ChunkData = a_Serializer.Serialize(cChunkDataSerializer::RELEASE_1_3_2);
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const AString & ChunkData = a_Serializer.Serialize(cChunkDataSerializer::RELEASE_1_3_2, a_ChunkX, a_ChunkZ);
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cPacketizer Pkt(*this, 0x21); // Chunk Data packet
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Pkt.WriteInt(a_ChunkX);
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@@ -714,7 +640,7 @@ void cProtocol172::SendPaintingSpawn(const cPainting & a_Painting)
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void cProtocol172::SendMapColumn(int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length)
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void cProtocol172::SendMapColumn(int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length, unsigned int m_Scale)
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{
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ASSERT(m_State == 3); // In game mode?
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@@ -736,7 +662,7 @@ void cProtocol172::SendMapColumn(int a_ID, int a_X, int a_Y, const Byte * a_Colo
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void cProtocol172::SendMapDecorators(int a_ID, const cMapDecoratorList & a_Decorators)
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void cProtocol172::SendMapDecorators(int a_ID, const cMapDecoratorList & a_Decorators, unsigned int m_Scale)
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{
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ASSERT(m_State == 3); // In game mode?
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@@ -774,7 +700,6 @@ void cProtocol172::SendMapInfo(int a_ID, unsigned int a_Scale)
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void cProtocol172::SendPickupSpawn(const cPickup & a_Pickup)
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{
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ASSERT(m_State == 3); // In game mode?
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@@ -845,7 +770,7 @@ void cProtocol172::SendEntityAnimation(const cEntity & a_Entity, char a_Animatio
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void cProtocol172::SendParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount)
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void cProtocol172::SendParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount)
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{
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ASSERT(m_State == 3); // In game mode?
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@@ -858,21 +783,78 @@ void cProtocol172::SendParticleEffect(const AString & a_ParticleName, float a_Sr
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Pkt.WriteFloat(a_OffsetY);
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Pkt.WriteFloat(a_OffsetZ);
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Pkt.WriteFloat(a_ParticleData);
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Pkt.WriteInt(a_ParticleAmmount);
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Pkt.WriteInt(a_ParticleAmount);
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}
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void cProtocol172::SendPlayerListItem(const AString & a_PlayerName, bool a_IsOnline, short a_Ping)
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void cProtocol172::SendPlayerListAddPlayer(const cPlayer & a_Player)
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{
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ASSERT(m_State == 3); // In game mode?
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cPacketizer Pkt(*this, 0x38); // Playerlist Item packet
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Pkt.WriteString(a_PlayerName);
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Pkt.WriteBool(a_IsOnline);
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Pkt.WriteShort(a_Ping);
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Pkt.WriteString(a_Player.GetPlayerListName());
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Pkt.WriteBool(true);
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Pkt.WriteShort(a_Player.GetClientHandle()->GetPing());
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}
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void cProtocol172::SendPlayerListRemovePlayer(const cPlayer & a_Player)
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{
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ASSERT(m_State == 3); // In game mode?
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cPacketizer Pkt(*this, 0x38);
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Pkt.WriteString(a_Player.GetPlayerListName());
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Pkt.WriteBool(false);
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Pkt.WriteShort(0);
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}
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void cProtocol172::SendPlayerListUpdateGameMode(const cPlayer & a_Player)
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{
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// Not implemented in this protocol version
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UNUSED(a_Player);
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}
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void cProtocol172::SendPlayerListUpdatePing(const cPlayer & a_Player)
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{
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// It is a simple add player packet in this protocol.
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SendPlayerListAddPlayer(a_Player);
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}
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void cProtocol172::SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_OldListName)
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{
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ASSERT(m_State == 3); // In game mode?
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if (a_OldListName == a_Player.GetPlayerListName())
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{
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return;
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}
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// Remove the old name from the tablist:
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{
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cPacketizer Pkt(*this, 0x38);
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Pkt.WriteString(a_OldListName);
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Pkt.WriteBool(false);
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Pkt.WriteShort(0);
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}
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SendPlayerListAddPlayer(a_Player);
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}
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@@ -1041,9 +1023,9 @@ void cProtocol172::SendExperienceOrb(const cExpOrb & a_ExpOrb)
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cPacketizer Pkt(*this, 0x11);
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Pkt.WriteVarInt(a_ExpOrb.GetUniqueID());
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Pkt.WriteInt((int) a_ExpOrb.GetPosX());
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Pkt.WriteInt((int) a_ExpOrb.GetPosY());
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Pkt.WriteInt((int) a_ExpOrb.GetPosZ());
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Pkt.WriteFPInt(a_ExpOrb.GetPosX());
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Pkt.WriteFPInt(a_ExpOrb.GetPosY());
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Pkt.WriteFPInt(a_ExpOrb.GetPosZ());
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Pkt.WriteShort(a_ExpOrb.GetReward());
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}
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@@ -1363,6 +1345,7 @@ void cProtocol172::SendUpdateBlockEntity(cBlockEntity & a_BlockEntity)
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void cProtocol172::SendUpdateSign(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4)
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{
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ASSERT(m_State == 3); // In game mode?
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ASSERT((a_BlockY >= 0) && (a_BlockY < cChunkDef::Height));
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cPacketizer Pkt(*this, 0x33);
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Pkt.WriteInt(a_BlockX);
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@@ -1508,14 +1491,14 @@ void cProtocol172::AddReceivedData(const char * a_Data, size_t a_Size)
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);
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m_CommLogFile.Flush();
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}
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if (!m_ReceivedData.Write(a_Data, a_Size))
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{
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// Too much data in the incoming queue, report to caller:
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m_Client->PacketBufferFull();
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return;
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}
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// Handle all complete packets:
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for (;;)
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{
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@@ -1535,7 +1518,7 @@ void cProtocol172::AddReceivedData(const char * a_Data, size_t a_Size)
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cByteBuffer bb(PacketLen + 1);
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VERIFY(m_ReceivedData.ReadToByteBuffer(bb, (int)PacketLen));
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m_ReceivedData.CommitRead();
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// Write one NUL extra, so that we can detect over-reads
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bb.Write("\0", 1);
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@@ -1561,7 +1544,7 @@ void cProtocol172::AddReceivedData(const char * a_Data, size_t a_Size)
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||||
PacketType, PacketType, PacketLen, PacketLen, m_State, PacketDataHex.c_str()
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||||
);
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}
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||||
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||||
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if (!HandlePacket(bb, PacketType))
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{
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// Unknown packet, already been reported, but without the length. Log the length here:
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@@ -1586,7 +1569,7 @@ void cProtocol172::AddReceivedData(const char * a_Data, size_t a_Size)
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||||
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||||
return;
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||||
}
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if (bb.GetReadableSpace() != 1)
|
||||
{
|
||||
// Read more or less than packet length, report as error
|
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@@ -1607,7 +1590,7 @@ void cProtocol172::AddReceivedData(const char * a_Data, size_t a_Size)
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m_Client->PacketError(PacketType);
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||||
}
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} // for (ever)
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||||
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// Log any leftover bytes into the logfile:
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if (g_ShouldLogCommIn && (m_ReceivedData.GetReadableSpace() > 0))
|
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{
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||||
@@ -1718,7 +1701,7 @@ bool cProtocol172::HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType)
|
||||
void cProtocol172::HandlePacketStatusPing(cByteBuffer & a_ByteBuffer)
|
||||
{
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||||
HANDLE_READ(a_ByteBuffer, ReadBEInt64, Int64, Timestamp);
|
||||
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||||
|
||||
cPacketizer Pkt(*this, 0x01); // Ping packet
|
||||
Pkt.WriteInt64(Timestamp);
|
||||
}
|
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@@ -1930,7 +1913,7 @@ void cProtocol172::HandlePacketClientSettings(cByteBuffer & a_ByteBuffer)
|
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HANDLE_READ(a_ByteBuffer, ReadByte, Byte, ShowCape);
|
||||
|
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m_Client->SetLocale(Locale);
|
||||
// TODO: handle in m_Client
|
||||
// TODO: Do anything with the other values.
|
||||
}
|
||||
|
||||
|
||||
@@ -2284,7 +2267,6 @@ void cProtocol172::SendData(const char * a_Data, size_t a_Size)
|
||||
|
||||
|
||||
|
||||
|
||||
bool cProtocol172::ReadItem(cByteBuffer & a_ByteBuffer, cItem & a_Item)
|
||||
{
|
||||
HANDLE_PACKET_READ(a_ByteBuffer, ReadBEShort, short, ItemType);
|
||||
@@ -2429,85 +2411,6 @@ void cProtocol172::StartEncryption(const Byte * a_Key)
|
||||
|
||||
|
||||
|
||||
void cProtocol172::AddChatPartStyle(Json::Value & a_Value, const AString & a_PartStyle)
|
||||
{
|
||||
size_t len = a_PartStyle.length();
|
||||
for (size_t i = 0; i < len; i++)
|
||||
{
|
||||
switch (a_PartStyle[i])
|
||||
{
|
||||
case 'b':
|
||||
{
|
||||
// bold
|
||||
a_Value["bold"] = Json::Value(true);
|
||||
break;
|
||||
}
|
||||
|
||||
case 'i':
|
||||
{
|
||||
// italic
|
||||
a_Value["italic"] = Json::Value(true);
|
||||
break;
|
||||
}
|
||||
|
||||
case 'u':
|
||||
{
|
||||
// Underlined
|
||||
a_Value["underlined"] = Json::Value(true);
|
||||
break;
|
||||
}
|
||||
|
||||
case 's':
|
||||
{
|
||||
// strikethrough
|
||||
a_Value["strikethrough"] = Json::Value(true);
|
||||
break;
|
||||
}
|
||||
|
||||
case 'o':
|
||||
{
|
||||
// obfuscated
|
||||
a_Value["obfuscated"] = Json::Value(true);
|
||||
break;
|
||||
}
|
||||
|
||||
case '@':
|
||||
{
|
||||
// Color, specified by the next char:
|
||||
i++;
|
||||
if (i >= len)
|
||||
{
|
||||
// String too short, didn't contain a color
|
||||
break;
|
||||
}
|
||||
switch (a_PartStyle[i])
|
||||
{
|
||||
case '0': a_Value["color"] = Json::Value("black"); break;
|
||||
case '1': a_Value["color"] = Json::Value("dark_blue"); break;
|
||||
case '2': a_Value["color"] = Json::Value("dark_green"); break;
|
||||
case '3': a_Value["color"] = Json::Value("dark_aqua"); break;
|
||||
case '4': a_Value["color"] = Json::Value("dark_red"); break;
|
||||
case '5': a_Value["color"] = Json::Value("dark_purple"); break;
|
||||
case '6': a_Value["color"] = Json::Value("gold"); break;
|
||||
case '7': a_Value["color"] = Json::Value("gray"); break;
|
||||
case '8': a_Value["color"] = Json::Value("dark_gray"); break;
|
||||
case '9': a_Value["color"] = Json::Value("blue"); break;
|
||||
case 'a': a_Value["color"] = Json::Value("green"); break;
|
||||
case 'b': a_Value["color"] = Json::Value("aqua"); break;
|
||||
case 'c': a_Value["color"] = Json::Value("red"); break;
|
||||
case 'd': a_Value["color"] = Json::Value("light_purple"); break;
|
||||
case 'e': a_Value["color"] = Json::Value("yellow"); break;
|
||||
case 'f': a_Value["color"] = Json::Value("white"); break;
|
||||
} // switch (color)
|
||||
} // case '@'
|
||||
} // switch (Style[i])
|
||||
} // for i - a_PartStyle[]
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// cProtocol172::cPacketizer:
|
||||
|
||||
@@ -2517,6 +2420,7 @@ cProtocol172::cPacketizer::~cPacketizer()
|
||||
|
||||
// Send the packet length
|
||||
UInt32 PacketLen = (UInt32)m_Out.GetUsedSpace();
|
||||
|
||||
m_Protocol.m_OutPacketLenBuffer.WriteVarInt(PacketLen);
|
||||
m_Protocol.m_OutPacketLenBuffer.ReadAll(DataToSend);
|
||||
m_Protocol.SendData(DataToSend.data(), DataToSend.size());
|
||||
@@ -2611,6 +2515,7 @@ void cProtocol172::cPacketizer::WriteItem(const cItem & a_Item)
|
||||
cFireworkItem::WriteToNBTCompound(a_Item.m_FireworkItem, Writer, (ENUM_ITEM_ID)a_Item.m_ItemType);
|
||||
}
|
||||
Writer.Finish();
|
||||
|
||||
AString Compressed;
|
||||
CompressStringGZIP(Writer.GetResult().data(), Writer.GetResult().size(), Compressed);
|
||||
WriteShort((short)Compressed.size());
|
||||
@@ -2620,6 +2525,7 @@ void cProtocol172::cPacketizer::WriteItem(const cItem & a_Item)
|
||||
|
||||
|
||||
|
||||
|
||||
void cProtocol172::cPacketizer::WriteBlockEntity(const cBlockEntity & a_BlockEntity)
|
||||
{
|
||||
cFastNBTWriter Writer;
|
||||
@@ -2831,7 +2737,7 @@ void cProtocol172::cPacketizer::WriteEntityMetadata(const cEntity & a_Entity)
|
||||
WriteByte(0xA2);
|
||||
WriteItem(Frame.GetItem());
|
||||
WriteByte(0x3);
|
||||
WriteByte(Frame.GetRotation());
|
||||
WriteByte(Frame.GetRotation() / 2);
|
||||
break;
|
||||
}
|
||||
default: break;
|
||||
|
||||
Reference in New Issue
Block a user