Fix compilation, for real this time.
I should go to sleep now...
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@@ -1226,7 +1226,7 @@ std::unique_ptr<cMonster> cMonster::NewMonsterFromType(eMonsterType a_MobType)
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case mtWither: return cpp14::make_unique<cWither>();
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case mtWitherSkeleton: return cpp14::make_unique<cWitherSkeleton>();
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case mtWolf: return cpp14::make_unique<cWolf>();
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case mtZombie: return cpp14::make_unique<cZombie>(false); // TODO: Infected zombie parameter
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case mtZombie: return cpp14::make_unique<cZombie>();
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case mtZombiePigman: return cpp14::make_unique<cZombiePigman>();
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default:
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{
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