Fixed indent problems and added return definitions to CheckMultiLogin().

Changed from IsAllowMultiLogin() to DoesAllowMultiLogin().
Fixed CheckMultiLogin() to not run to the end without returning a value.
This commit is contained in:
Vincent
2014-12-09 03:06:25 -08:00
parent e9a27db028
commit 4b08ca261b
3 changed files with 8 additions and 7 deletions
+2 -1
View File
@@ -280,7 +280,8 @@ public:
void HandleEntityLeaveBed (int a_EntityID);
void HandleEntitySprinting (int a_EntityID, bool a_IsSprinting);
/** Kicks the current player if the same username is already logged in. */
/** Kicks the current player if the same username is already logged in.
Returns false if a player has been kicked, true otherwise. */
bool CheckMultiLogin(const AString & a_Username);
/** Called when the protocol handshake has been received (for protocol versions that support it;