Fixed indent problems and added return definitions to CheckMultiLogin().
Changed from IsAllowMultiLogin() to DoesAllowMultiLogin(). Fixed CheckMultiLogin() to not run to the end without returning a value.
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@@ -1799,8 +1799,8 @@ bool cClientHandle::CheckMultiLogin(const AString & a_Username)
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// Check if the player is waiting to be transferred to the World.
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if (cRoot::Get()->GetServer()->IsPlayerInQueue(a_Username))
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{
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Kick("A player of the username is already logged in");
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return false;
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Kick("A player of the username is already logged in");
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return false;
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}
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class cCallback :
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@@ -1816,8 +1816,8 @@ bool cClientHandle::CheckMultiLogin(const AString & a_Username)
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if (cRoot::Get()->DoWithPlayer(a_Username, Callback))
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{
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Kick("A player of the username is already logged in");
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return false;
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}
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return false;
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}
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