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Fixed indent problems and added return definitions to CheckMultiLogin().

Changed from IsAllowMultiLogin() to DoesAllowMultiLogin().
Fixed CheckMultiLogin() to not run to the end without returning a value.
This commit is contained in:
Vincent
2014-12-09 03:06:25 -08:00
parent e9a27db028
commit 4b08ca261b
3 changed files with 8 additions and 7 deletions

View File

@@ -1799,8 +1799,8 @@ bool cClientHandle::CheckMultiLogin(const AString & a_Username)
// Check if the player is waiting to be transferred to the World.
if (cRoot::Get()->GetServer()->IsPlayerInQueue(a_Username))
{
Kick("A player of the username is already logged in");
return false;
Kick("A player of the username is already logged in");
return false;
}
class cCallback :
@@ -1816,8 +1816,8 @@ bool cClientHandle::CheckMultiLogin(const AString & a_Username)
if (cRoot::Get()->DoWithPlayer(a_Username, Callback))
{
Kick("A player of the username is already logged in");
return false;
}
return false;
}