Added temporary block type mapping for 1.13+ protocols.
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@@ -1,10 +1,3 @@
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// ChunkDataSerializer.cpp
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// Implements the cChunkDataSerializer class representing the object that can:
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// - serialize chunk data to different protocol versions
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// - cache such serialized data for multiple clients
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#include "Globals.h"
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#include "ChunkDataSerializer.h"
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#include "zlib/zlib.h"
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@@ -52,7 +45,7 @@ cChunkDataSerializer::cChunkDataSerializer(
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const AString & cChunkDataSerializer::Serialize(int a_Version, int a_ChunkX, int a_ChunkZ)
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const AString & cChunkDataSerializer::Serialize(int a_Version, int a_ChunkX, int a_ChunkZ, const std::map<UInt32, UInt32> & a_BlockTypeMap)
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{
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Serializations::const_iterator itr = m_Serializations.find(a_Version);
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if (itr != m_Serializations.end())
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@@ -63,11 +56,10 @@ const AString & cChunkDataSerializer::Serialize(int a_Version, int a_ChunkX, int
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AString data;
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switch (a_Version)
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{
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case RELEASE_1_8_0: Serialize47(data, a_ChunkX, a_ChunkZ); break;
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case RELEASE_1_8_0: Serialize47 (data, a_ChunkX, a_ChunkZ); break;
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case RELEASE_1_9_0: Serialize107(data, a_ChunkX, a_ChunkZ); break;
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case RELEASE_1_9_4: Serialize110(data, a_ChunkX, a_ChunkZ); break;
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case RELEASE_1_13: Serialize393(data, a_ChunkX, a_ChunkZ); break;
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// TODO: Other protocol versions may serialize the data differently; implement here
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case RELEASE_1_13: Serialize393(data, a_ChunkX, a_ChunkZ, a_BlockTypeMap); break;
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default:
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{
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@@ -442,10 +434,12 @@ void cChunkDataSerializer::Serialize110(AString & a_Data, int a_ChunkX, int a_Ch
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void cChunkDataSerializer::Serialize393(AString & a_Data, int a_ChunkX, int a_ChunkZ)
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void cChunkDataSerializer::Serialize393(AString & a_Data, int a_ChunkX, int a_ChunkZ, const std::map<UInt32, UInt32> & a_BlockTypeMap)
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{
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// This function returns the fully compressed packet (including packet size), not the raw packet!
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ASSERT(!a_BlockTypeMap.empty()); // We need a protocol-specific translation map
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// Create the packet:
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cByteBuffer Packet(512 KiB);
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Packet.WriteVarInt32(0x22); // Packet id (Chunk Data packet)
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@@ -489,17 +483,10 @@ void cChunkDataSerializer::Serialize393(AString & a_Data, int a_ChunkX, int a_Ch
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for (size_t Index = 0; Index < cChunkData::SectionBlockCount; Index++)
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{
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UInt64 Value = a_Section.m_BlockTypes[Index];
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/*
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if (Index % 2 == 0)
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{
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Value |= a_Section.m_BlockMetas[Index / 2] & 0x0f;
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}
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else
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{
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Value |= a_Section.m_BlockMetas[Index / 2] >> 4;
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}
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*/
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UInt32 blockType = a_Section.m_BlockTypes[Index];
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UInt32 blockMeta = (a_Section.m_BlockMetas[Index / 2] >> ((Index % 2) * 4)) & 0x0f;
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auto itr = a_BlockTypeMap.find(blockType * 16 | blockMeta);
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UInt64 Value = (itr == a_BlockTypeMap.end()) ? 0 :itr->second;
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Value &= Mask; // It shouldn't go out of bounds, but it's still worth being careful
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// Painful part where we write data into the long array. Based off of the normal code.
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