1
0

Fixed personal crafting grid not being tossed on inventory close.

FS #355, http://www.mc-server.org/support/index.php?do=details&task_id=355

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1358 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2013-04-04 11:47:31 +00:00
parent fbacc1e1c4
commit 4aed49a70f
10 changed files with 22 additions and 36 deletions

View File

@@ -165,8 +165,6 @@ void cWindow::OpenedByPlayer(cPlayer & a_Player)
void cWindow::ClosedByPlayer(cPlayer & a_Player)
{
ASSERT(m_WindowType != Inventory); // Inventory windows must not be closed (the client would repeat the close packet, looping forever)
// Checks whether the player is still holding an item
if (a_Player.IsDraggingItem())
{
@@ -177,7 +175,7 @@ void cWindow::ClosedByPlayer(cPlayer & a_Player)
cClientHandle * ClientHandle = a_Player.GetClientHandle();
if (ClientHandle != NULL)
{
ClientHandle->SendWindowClose(m_WindowID);
ClientHandle->SendWindowClose(*this);
}
{
@@ -189,7 +187,8 @@ void cWindow::ClosedByPlayer(cPlayer & a_Player)
} // for itr - m_SlotAreas[]
m_OpenedBy.remove(&a_Player);
if (m_OpenedBy.empty())
if ((m_WindowType != Inventory) && m_OpenedBy.empty())
{
Destroy();
}