Fixed personal crafting grid not being tossed on inventory close.
FS #355, http://www.mc-server.org/support/index.php?do=details&task_id=355 git-svn-id: http://mc-server.googlecode.com/svn/trunk@1358 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -1359,18 +1359,18 @@ void cClientHandle::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNu
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void cClientHandle::SendWindowOpen(char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots)
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void cClientHandle::SendWindowClose(const cWindow & a_Window)
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{
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m_Protocol->SendWindowOpen(a_WindowID, a_WindowType, a_WindowTitle, a_NumSlots);
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m_Protocol->SendWindowClose(a_Window);
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}
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void cClientHandle::SendWindowClose(char a_WindowID)
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void cClientHandle::SendWindowOpen(char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots)
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{
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m_Protocol->SendWindowClose(a_WindowID);
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m_Protocol->SendWindowOpen(a_WindowID, a_WindowType, a_WindowTitle, a_NumSlots);
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}
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