implement breeding
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@@ -4,12 +4,17 @@
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#include "PassiveMonster.h"
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#include "../World.h"
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#include "../Entities/Player.h"
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#include "BoundingBox.h"
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cPassiveMonster::cPassiveMonster(const AString & a_ConfigName, eMonsterType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height) :
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super(a_ConfigName, a_MobType, a_SoundHurt, a_SoundDeath, a_Width, a_Height)
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super(a_ConfigName, a_MobType, a_SoundHurt, a_SoundDeath, a_Width, a_Height),
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m_LovePartner(nullptr),
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m_LoveTimer(0),
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m_LoveCooldown(0),
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m_MatingTimer(0)
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{
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m_EMPersonality = PASSIVE;
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}
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@@ -35,6 +40,31 @@ bool cPassiveMonster::DoTakeDamage(TakeDamageInfo & a_TDI)
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void cPassiveMonster::EngageLoveMode(cPassiveMonster * a_Partner)
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{
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m_LovePartner = a_Partner;
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m_MatingTimer = 50; // about 3 seconds of mating
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}
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void cPassiveMonster::ResetLoveMode()
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{
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m_LovePartner = nullptr;
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m_LoveTimer = 0;
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m_MatingTimer = 0;
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m_LoveCooldown = 20 * 60 * 5; // 5 minutes
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// when an animal is in love mode, the client only stops sending the hearts if we let them know it's in cooldown, which is done with the "age" metadata
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m_World->BroadcastEntityMetadata(*this);
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}
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void cPassiveMonster::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
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{
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super::Tick(a_Dt, a_Chunk);
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@@ -43,21 +73,94 @@ void cPassiveMonster::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
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{
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CheckEventLostPlayer();
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}
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cItems FollowedItems;
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GetFollowedItems(FollowedItems);
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if (FollowedItems.Size() <= 0)
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if ((m_LovePartner != nullptr) && m_LovePartner->IsDestroyed())
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{
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return;
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m_LovePartner = nullptr;
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}
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cPlayer * a_Closest_Player = m_World->FindClosestPlayer(GetPosition(), static_cast<float>(m_SightDistance));
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if (a_Closest_Player != nullptr)
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if (m_LovePartner != nullptr)
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{
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cItem EquippedItem = a_Closest_Player->GetEquippedItem();
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if (FollowedItems.ContainsType(EquippedItem))
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// if we have a partner, bump into them until baby is made
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if (m_MatingTimer > 0)
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{
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Vector3d PlayerPos = a_Closest_Player->GetPosition();
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MoveToPosition(PlayerPos);
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Vector3d Pos = m_LovePartner->GetPosition();
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MoveToPosition(Pos);
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}
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else
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{
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// spawn baby
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Vector3f Pos = (GetPosition() + m_LovePartner->GetPosition()) * 0.5;
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m_World->SpawnMob(Pos.x, Pos.y, Pos.z, GetMobType(), true);
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cFastRandom Random;
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m_World->SpawnExperienceOrb(Pos.x, Pos.y, Pos.z, 1 + Random.NextInt(6));
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m_LovePartner->ResetLoveMode();
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ResetLoveMode();
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}
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}
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else
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{
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cItems FollowedItems;
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GetFollowedItems(FollowedItems);
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if (FollowedItems.Size() > 0)
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{
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cPlayer * a_Closest_Player = m_World->FindClosestPlayer(GetPosition(), static_cast<float>(m_SightDistance));
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if (a_Closest_Player != nullptr)
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{
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cItem EquippedItem = a_Closest_Player->GetEquippedItem();
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if (FollowedItems.ContainsType(EquippedItem))
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{
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Vector3d PlayerPos = a_Closest_Player->GetPosition();
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MoveToPosition(PlayerPos);
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}
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}
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}
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}
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if (m_LoveTimer > 0)
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{
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if (m_LovePartner == nullptr)
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{
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class LookForLover : public cEntityCallback
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{
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public:
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cEntity * m_Me;
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LookForLover(cEntity * a_Me) :
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m_Me(a_Me)
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{
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}
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virtual bool Item(cEntity * a_Entity) override
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{
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// if we're the same species as someone around and they dont have a partner, swipe right
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if ((a_Entity->GetEntityType() == m_Me->GetEntityType()) && (a_Entity != m_Me))
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{
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cPassiveMonster * Me = static_cast<cPassiveMonster*>(m_Me);
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cPassiveMonster * Partner = static_cast<cPassiveMonster*>(a_Entity);
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if (Partner->IsInLove() && (Partner->GetPartner() == nullptr))
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{
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Partner->EngageLoveMode(Me);
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Me->EngageLoveMode(Partner);
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return true;
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}
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}
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return false;
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}
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} Callback(this);
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m_World->ForEachEntityInBox(cBoundingBox(GetPosition(), 8, 8), Callback);
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}
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m_LoveTimer--;
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}
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if (m_MatingTimer > 0)
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{
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m_MatingTimer--;
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}
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if (m_LoveCooldown > 0)
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{
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m_LoveCooldown--;
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}
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}
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@@ -65,3 +168,27 @@ void cPassiveMonster::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
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void cPassiveMonster::OnRightClicked(cPlayer & a_Player)
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{
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super::OnRightClicked(a_Player);
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// if right clicked on the player with breeding items, go into lovemode
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if ((m_LoveCooldown == 0) && !IsInLove() && !IsBaby())
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{
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short HeldItem = a_Player.GetEquippedItem().m_ItemType;
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cItems Items;
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GetBreedingItems(Items);
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if (Items.ContainsType(HeldItem))
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{
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if (!a_Player.IsGameModeCreative())
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{
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a_Player.GetInventory().RemoveOneEquippedItem();
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}
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m_LoveTimer = 20 * 30; // half a minute
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m_World->BroadcastEntityStatus(*this, esMobInLove);
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}
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}
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}
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