Merge branch 'master' into chunksparsing/structs

This commit is contained in:
Tycho
2014-05-24 12:44:49 +01:00
78 changed files with 2341 additions and 1170 deletions
+2
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@@ -10,3 +10,5 @@ file(GLOB SOURCE
)
add_library(Entities ${SOURCE})
target_link_libraries(Entities WorldStorage)
+42 -2
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@@ -312,12 +312,16 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI)
if ((a_TDI.Attacker != NULL) && (a_TDI.Attacker->IsPlayer()))
{
cPlayer * Player = (cPlayer *)a_TDI.Attacker;
// IsOnGround() only is false if the player is moving downwards
if (!((cPlayer *)a_TDI.Attacker)->IsOnGround()) // TODO: Better damage increase, and check for enchantments (and use magic critical instead of plain)
if (!Player->IsOnGround()) // TODO: Better damage increase, and check for enchantments (and use magic critical instead of plain)
{
a_TDI.FinalDamage += 2;
m_World->BroadcastEntityAnimation(*this, 4); // Critical hit
}
Player->GetStatManager().AddValue(statDamageDealt, (StatValue)floor(a_TDI.FinalDamage * 10 + 0.5));
}
m_Health -= (short)a_TDI.FinalDamage;
@@ -370,6 +374,11 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI)
if (m_Health <= 0)
{
KilledBy(a_TDI.Attacker);
if (a_TDI.Attacker != NULL)
{
a_TDI.Attacker->Killed(this);
}
}
return true;
}
@@ -575,9 +584,16 @@ void cEntity::Tick(float a_Dt, cChunk & a_Chunk)
if (m_AttachedTo != NULL)
{
if ((m_Pos - m_AttachedTo->GetPosition()).Length() > 0.5)
Vector3d DeltaPos = m_Pos - m_AttachedTo->GetPosition();
if (DeltaPos.Length() > 0.5)
{
SetPosition(m_AttachedTo->GetPosition());
if (IsPlayer())
{
cPlayer * Player = (cPlayer *)this;
Player->UpdateMovementStats(DeltaPos);
}
}
}
else
@@ -601,6 +617,10 @@ void cEntity::Tick(float a_Dt, cChunk & a_Chunk)
m_TicksSinceLastVoidDamage = 0;
}
if (IsMob() || IsPlayer() || IsPickup() || IsExpOrb())
{
DetectCacti();
}
if (IsMob() || IsPlayer())
{
// Set swimming state
@@ -998,6 +1018,26 @@ void cEntity::TickInVoid(cChunk & a_Chunk)
void cEntity::DetectCacti(void)
{
int X = POSX_TOINT, Y = POSY_TOINT, Z = POSZ_TOINT;
double w = m_Width / 2;
if (
(((X + 1) - GetPosX() < w) && (GetWorld()->GetBlock(X + 1, Y, Z) == E_BLOCK_CACTUS)) ||
(((GetPosX() - (X - 1)) - 1 < w) && (GetWorld()->GetBlock(X - 1, Y, Z) == E_BLOCK_CACTUS)) ||
(((Z + 1) - GetPosZ() < w) && (GetWorld()->GetBlock(X, Y, Z + 1) == E_BLOCK_CACTUS)) ||
(((GetPosZ() - (Z - 1)) - 1 < w) && (GetWorld()->GetBlock(X, Y, Z - 1) == E_BLOCK_CACTUS)) ||
(((Y > 0) && (Y < cChunkDef::Height)) && ((GetPosY() - Y < 1) && (GetWorld()->GetBlock(X, Y, Z) == E_BLOCK_CACTUS)))
)
{
TakeDamage(dtCactusContact, NULL, 1, 0);
}
}
void cEntity::SetSwimState(cChunk & a_Chunk)
{
int RelY = (int)floor(GetPosY() + 0.1);
+6
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@@ -299,6 +299,9 @@ public:
/// Called when the health drops below zero. a_Killer may be NULL (environmental damage)
virtual void KilledBy(cEntity * a_Killer);
/// Called when the entity kills another entity
virtual void Killed(cEntity * a_Victim) {}
/// Heals the specified amount of HPs
void Heal(int a_HitPoints);
@@ -317,6 +320,9 @@ public:
/// Updates the state related to this entity being on fire
virtual void TickBurning(cChunk & a_Chunk);
/** Detects the time for application of cacti damage */
virtual void DetectCacti(void);
/// Handles when the entity is in the void
virtual void TickInVoid(cChunk & a_Chunk);
+10
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@@ -192,6 +192,16 @@ bool cPickup::CollectedBy(cPlayer * a_Dest)
int NumAdded = a_Dest->GetInventory().AddItem(m_Item);
if (NumAdded > 0)
{
// Check achievements
switch (m_Item.m_ItemType)
{
case E_BLOCK_LOG: a_Dest->AwardAchievement(achMineWood); break;
case E_ITEM_LEATHER: a_Dest->AwardAchievement(achKillCow); break;
case E_ITEM_DIAMOND: a_Dest->AwardAchievement(achDiamonds); break;
case E_ITEM_BLAZE_ROD: a_Dest->AwardAchievement(achBlazeRod); break;
default: break;
}
m_Item.m_ItemCount -= NumAdded;
m_World->BroadcastCollectPickup(*this, *a_Dest);
// Also send the "pop" sound effect with a somewhat random pitch (fast-random using EntityID ;)
+216 -14
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@@ -16,6 +16,9 @@
#include "../Items/ItemHandler.h"
#include "../Vector3.h"
#include "../WorldStorage/StatSerializer.h"
#include "../CompositeChat.h"
#include "inifile/iniFile.h"
#include "json/json.h"
@@ -191,6 +194,8 @@ void cPlayer::Tick(float a_Dt, cChunk & a_Chunk)
return;
}
}
m_Stats.AddValue(statMinutesPlayed, 1);
if (!a_Chunk.IsValid())
{
@@ -451,8 +456,18 @@ void cPlayer::SetTouchGround(bool a_bTouchGround)
else
{
float Dist = (float)(m_LastGroundHeight - floor(GetPosY()));
if (Dist >= 2.0) // At least two blocks - TODO: Use m_LastJumpHeight instead of m_LastGroundHeight above
{
// Increment statistic
m_Stats.AddValue(statDistFallen, (StatValue)floor(Dist * 100 + 0.5));
}
int Damage = (int)(Dist - 3.f);
if (m_LastJumpHeight > m_LastGroundHeight) Damage++;
if (m_LastJumpHeight > m_LastGroundHeight)
{
Damage++;
}
m_LastJumpHeight = (float)GetPosY();
if (Damage > 0)
@@ -815,7 +830,7 @@ bool cPlayer::DoTakeDamage(TakeDamageInfo & a_TDI)
if ((a_TDI.Attacker != NULL) && (a_TDI.Attacker->IsPlayer()))
{
cPlayer* Attacker = (cPlayer*) a_TDI.Attacker;
cPlayer * Attacker = (cPlayer *)a_TDI.Attacker;
if ((m_Team != NULL) && (m_Team == Attacker->m_Team))
{
@@ -832,6 +847,8 @@ bool cPlayer::DoTakeDamage(TakeDamageInfo & a_TDI)
// Any kind of damage adds food exhaustion
AddFoodExhaustion(0.3f);
SendHealth();
m_Stats.AddValue(statDamageTaken, (StatValue)floor(a_TDI.FinalDamage * 10 + 0.5));
return true;
}
return false;
@@ -862,6 +879,8 @@ void cPlayer::KilledBy(cEntity * a_Killer)
Pickups.Add(cItem(E_ITEM_RED_APPLE));
}
m_Stats.AddValue(statItemsDropped, Pickups.Size());
m_World->SpawnItemPickups(Pickups, GetPosX(), GetPosY(), GetPosZ(), 10);
SaveToDisk(); // Save it, yeah the world is a tough place !
@@ -871,9 +890,9 @@ void cPlayer::KilledBy(cEntity * a_Killer)
}
else if (a_Killer->IsPlayer())
{
GetWorld()->BroadcastChatDeath(Printf("%s was killed by %s", GetName().c_str(), ((cPlayer *)a_Killer)->GetName().c_str()));
cPlayer * Killer = (cPlayer *)a_Killer;
m_World->GetScoreBoard().AddPlayerScore(((cPlayer *)a_Killer)->GetName(), cObjective::otPlayerKillCount, 1);
GetWorld()->BroadcastChatDeath(Printf("%s was killed by %s", GetName().c_str(), Killer->GetName().c_str()));
}
else
{
@@ -883,6 +902,8 @@ void cPlayer::KilledBy(cEntity * a_Killer)
GetWorld()->BroadcastChatDeath(Printf("%s was killed by a %s", GetName().c_str(), KillerClass.c_str()));
}
m_Stats.AddValue(statDeaths);
m_World->GetScoreBoard().AddPlayerScore(GetName(), cObjective::otDeathCount, 1);
}
@@ -890,6 +911,33 @@ void cPlayer::KilledBy(cEntity * a_Killer)
void cPlayer::Killed(cEntity * a_Victim)
{
cScoreboard & ScoreBoard = m_World->GetScoreBoard();
if (a_Victim->IsPlayer())
{
m_Stats.AddValue(statPlayerKills);
ScoreBoard.AddPlayerScore(GetName(), cObjective::otPlayerKillCount, 1);
}
else if (a_Victim->IsMob())
{
if (((cMonster *)a_Victim)->GetMobFamily() == cMonster::mfHostile)
{
AwardAchievement(achKillMonster);
}
m_Stats.AddValue(statMobKills);
}
ScoreBoard.AddPlayerScore(GetName(), cObjective::otTotalKillCount, 1);
}
void cPlayer::Respawn(void)
{
m_Health = GetMaxHealth();
@@ -1108,6 +1156,47 @@ void cPlayer::SetIP(const AString & a_IP)
unsigned int cPlayer::AwardAchievement(const eStatistic a_Ach)
{
eStatistic Prerequisite = cStatInfo::GetPrerequisite(a_Ach);
// Check if the prerequisites are met
if (Prerequisite != statInvalid)
{
if (m_Stats.GetValue(Prerequisite) == 0)
{
return 0;
}
}
StatValue Old = m_Stats.GetValue(a_Ach);
if (Old > 0)
{
return m_Stats.AddValue(a_Ach);
}
else
{
// First time, announce it
cCompositeChat Msg;
Msg.AddTextPart(m_PlayerName + " has just earned the achievement ");
Msg.AddTextPart(cStatInfo::GetName(a_Ach)); // TODO 2014-05-12 xdot: Use the proper cCompositeChat part (cAchievement)
m_World->BroadcastChat(Msg);
// Increment the statistic
StatValue New = m_Stats.AddValue(a_Ach);
// Achievement Get!
m_ClientHandle->SendStatistics(m_Stats);
return New;
}
}
void cPlayer::TeleportToCoords(double a_PosX, double a_PosY, double a_PosZ)
{
SetPosition(a_PosX, a_PosY, a_PosZ);
@@ -1192,6 +1281,9 @@ void cPlayer::MoveTo( const Vector3d & a_NewPos )
// TODO: should do some checks to see if player is not moving through terrain
// TODO: Official server refuses position packets too far away from each other, kicking "hacked" clients; we should, too
Vector3d DeltaPos = a_NewPos - GetPosition();
UpdateMovementStats(DeltaPos);
SetPosition( a_NewPos );
SetStance(a_NewPos.y + 1.62);
@@ -1422,10 +1514,7 @@ void cPlayer::TossEquippedItem(char a_Amount)
Drops.push_back(DroppedItem);
}
double vX = 0, vY = 0, vZ = 0;
EulerToVector(-GetYaw(), GetPitch(), vZ, vX, vY);
vY = -vY * 2 + 1.f;
m_World->SpawnItemPickups(Drops, GetPosX(), GetEyeHeight(), GetPosZ(), vX * 3, vY * 3, vZ * 3, true); // 'true' because created by player
TossItems(Drops);
}
@@ -1441,6 +1530,7 @@ void cPlayer::TossHeldItem(char a_Amount)
char OriginalItemAmount = Item.m_ItemCount;
Item.m_ItemCount = std::min(OriginalItemAmount, a_Amount);
Drops.push_back(Item);
if (OriginalItemAmount > a_Amount)
{
Item.m_ItemCount = OriginalItemAmount - a_Amount;
@@ -1451,10 +1541,7 @@ void cPlayer::TossHeldItem(char a_Amount)
}
}
double vX = 0, vY = 0, vZ = 0;
EulerToVector(-GetYaw(), GetPitch(), vZ, vX, vY);
vY = -vY * 2 + 1.f;
m_World->SpawnItemPickups(Drops, GetPosX(), GetEyeHeight(), GetPosZ(), vX * 3, vY * 3, vZ * 3, true); // 'true' because created by player
TossItems(Drops);
}
@@ -1466,10 +1553,21 @@ void cPlayer::TossPickup(const cItem & a_Item)
cItems Drops;
Drops.push_back(a_Item);
TossItems(Drops);
}
void cPlayer::TossItems(const cItems & a_Items)
{
m_Stats.AddValue(statItemsDropped, a_Items.Size());
double vX = 0, vY = 0, vZ = 0;
EulerToVector(-GetYaw(), GetPitch(), vZ, vX, vY);
vY = -vY * 2 + 1.f;
m_World->SpawnItemPickups(Drops, GetPosX(), GetEyeHeight(), GetPosZ(), vX * 3, vY * 3, vZ * 3, true); // 'true' because created by player
m_World->SpawnItemPickups(a_Items, GetPosX(), GetEyeHeight(), GetPosZ(), vX * 3, vY * 3, vZ * 3, true); // 'true' because created by player
}
@@ -1621,6 +1719,11 @@ bool cPlayer::LoadFromDisk()
m_Inventory.LoadFromJson(root["inventory"]);
m_LoadedWorldName = root.get("world", "world").asString();
// Load the player stats.
// We use the default world name (like bukkit) because stats are shared between dimensions/worlds.
cStatSerializer StatSerializer(cRoot::Get()->GetDefaultWorld()->GetName(), GetName(), &m_Stats);
StatSerializer.Load();
LOGD("Player \"%s\" was read from file, spawning at {%.2f, %.2f, %.2f} in world \"%s\"",
m_PlayerName.c_str(), GetPosX(), GetPosY(), GetPosZ(), m_LoadedWorldName.c_str()
@@ -1692,6 +1795,16 @@ bool cPlayer::SaveToDisk()
LOGERROR("ERROR WRITING PLAYER JSON TO FILE \"%s\"", SourceFile.c_str());
return false;
}
// Save the player stats.
// We use the default world name (like bukkit) because stats are shared between dimensions/worlds.
cStatSerializer StatSerializer(cRoot::Get()->GetDefaultWorld()->GetName(), m_PlayerName, &m_Stats);
if (!StatSerializer.Save())
{
LOGERROR("Could not save stats for player %s", m_PlayerName.c_str());
return false;
}
return true;
}
@@ -1706,7 +1819,10 @@ cPlayer::StringList cPlayer::GetResolvedPermissions()
const PermissionMap& ResolvedPermissions = m_ResolvedPermissions;
for( PermissionMap::const_iterator itr = ResolvedPermissions.begin(); itr != ResolvedPermissions.end(); ++itr )
{
if( itr->second ) Permissions.push_back( itr->first );
if (itr->second)
{
Permissions.push_back( itr->first );
}
}
return Permissions;
@@ -1845,6 +1961,92 @@ void cPlayer::HandleFloater()
bool cPlayer::IsClimbing(void) const
{
int PosX = POSX_TOINT;
int PosY = POSY_TOINT;
int PosZ = POSZ_TOINT;
if ((PosY < 0) || (PosY >= cChunkDef::Height))
{
return false;
}
BLOCKTYPE Block = m_World->GetBlock(PosX, PosY, PosZ);
switch (Block)
{
case E_BLOCK_LADDER:
case E_BLOCK_VINES:
{
return true;
}
default: return false;
}
}
void cPlayer::UpdateMovementStats(const Vector3d & a_DeltaPos)
{
StatValue Value = (StatValue)floor(a_DeltaPos.Length() * 100 + 0.5);
if (m_AttachedTo == NULL)
{
if (IsClimbing())
{
if (a_DeltaPos.y > 0.0) // Going up
{
m_Stats.AddValue(statDistClimbed, (StatValue)floor(a_DeltaPos.y * 100 + 0.5));
}
}
else if (IsSubmerged())
{
m_Stats.AddValue(statDistDove, Value);
}
else if (IsSwimming())
{
m_Stats.AddValue(statDistSwum, Value);
}
else if (IsOnGround())
{
m_Stats.AddValue(statDistWalked, Value);
}
else
{
if (Value >= 25) // Ignore small/slow movement
{
m_Stats.AddValue(statDistFlown, Value);
}
}
}
else
{
switch (m_AttachedTo->GetEntityType())
{
case cEntity::etMinecart: m_Stats.AddValue(statDistMinecart, Value); break;
case cEntity::etBoat: m_Stats.AddValue(statDistBoat, Value); break;
case cEntity::etMonster:
{
cMonster * Monster = (cMonster *)m_AttachedTo;
switch (Monster->GetMobType())
{
case cMonster::mtPig: m_Stats.AddValue(statDistPig, Value); break;
case cMonster::mtHorse: m_Stats.AddValue(statDistHorse, Value); break;
default: break;
}
break;
}
default: break;
}
}
}
void cPlayer::ApplyFoodExhaustionFromMovement()
{
if (IsGameModeCreative())
+24
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@@ -7,6 +7,8 @@
#include "../World.h"
#include "../ClientHandle.h"
#include "../Statistics.h"
@@ -125,6 +127,9 @@ public:
inline const cItem & GetEquippedItem(void) const { return GetInventory().GetEquippedItem(); } // tolua_export
/** Returns whether the player is climbing (ladders, vines e.t.c). */
bool IsClimbing(void) const;
virtual void TeleportToCoords(double a_PosX, double a_PosY, double a_PosZ) override;
// tolua_begin
@@ -174,6 +179,15 @@ public:
cTeam * UpdateTeam(void);
// tolua_end
/** Return the associated statistic and achievement manager. */
cStatManager & GetStatManager() { return m_Stats; }
/** Awards the player an achievement.
If all prerequisites are met, this method will award the achievement and will broadcast a chat message.
If the achievement has been already awarded to the player, this method will just increment the stat counter.
Returns the _new_ stat value. (0 = Could not award achievement) */
unsigned int AwardAchievement(const eStatistic a_Ach);
void SetIP(const AString & a_IP);
@@ -306,6 +320,8 @@ public:
void AbortEating(void);
virtual void KilledBy(cEntity * a_Killer) override;
virtual void Killed(cEntity * a_Victim) override;
void Respawn(void); // tolua_export
@@ -375,6 +391,9 @@ public:
/** If true the player can fly even when he's not in creative. */
void SetCanFly(bool a_CanFly);
/** Update movement-related statistics. */
void UpdateMovementStats(const Vector3d & a_DeltaPos);
/** Returns wheter the player can fly or not. */
virtual bool CanFly(void) const { return m_CanFly; }
// tolua_end
@@ -487,6 +506,8 @@ protected:
cTeam * m_Team;
cStatManager m_Stats;
void ResolvePermissions(void);
@@ -506,6 +527,9 @@ protected:
/** Called in each tick if the player is fishing to make sure the floater dissapears when the player doesn't have a fishing rod as equipped item. */
void HandleFloater(void);
/** Tosses a list of items. */
void TossItems(const cItems & a_Items);
/** Adds food exhaustion based on the difference between Pos and LastPos, sprinting status and swimming (in water block) */
void ApplyFoodExhaustionFromMovement();