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Removed foodlevel-change possibility. Plugins can cancel the event and use cPlayer:SetFoodLevel()

This commit is contained in:
Howaner
2014-07-02 14:46:00 +02:00
parent 5a888f0a51
commit 4a9002045b
5 changed files with 6 additions and 6 deletions

View File

@@ -715,14 +715,14 @@ bool cPluginLua::OnPlayerEating(cPlayer & a_Player)
bool cPluginLua::OnPlayerFoodLevelChange(cPlayer & a_Player, int & a_NewFoodLevel)
bool cPluginLua::OnPlayerFoodLevelChange(cPlayer & a_Player, int a_NewFoodLevel)
{
cCSLock Lock(m_CriticalSection);
bool res = false;
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_FOOD_LEVEL_CHANGE];
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
{
m_LuaState.Call((int)(**itr), &a_Player, a_NewFoodLevel, cLuaState::Return, res, a_NewFoodLevel);
m_LuaState.Call((int)(**itr), &a_Player, a_NewFoodLevel, cLuaState::Return, res);
if (res)
{
return true;