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Made CreateProjectile a pointer

This commit is contained in:
worktycho
2014-07-13 14:09:08 +01:00
committed by Tycho
parent 31415aec63
commit 4a6d606f74
4 changed files with 7 additions and 6 deletions

View File

@@ -243,7 +243,7 @@ cProjectileEntity::cProjectileEntity(eKind a_Kind, cEntity * a_Creator, const Ve
cProjectileEntity * cProjectileEntity::Create(eKind a_Kind, cEntity * a_Creator, double a_X, double a_Y, double a_Z, const cItem & a_Item, const Vector3d * a_Speed)
cProjectileEntity * cProjectileEntity::Create(eKind a_Kind, cEntity * a_Creator, double a_X, double a_Y, double a_Z, const cItem * a_Item, const Vector3d * a_Speed)
{
Vector3d Speed;
if (a_Speed != NULL)
@@ -262,12 +262,13 @@ cProjectileEntity * cProjectileEntity::Create(eKind a_Kind, cEntity * a_Creator,
case pkExpBottle: return new cExpBottleEntity (a_Creator, a_X, a_Y, a_Z, Speed);
case pkFirework:
{
if (a_Item.m_FireworkItem.m_Colours.empty())
ASSERT(a_Item != NULL);
if (a_Item->m_FireworkItem.m_Colours.empty())
{
return NULL;
}
return new cFireworkEntity(a_Creator, a_X, a_Y, a_Z, a_Item);
return new cFireworkEntity(a_Creator, a_X, a_Y, a_Z, *a_Item);
}
}