1
0

Fixed compile-time warning in TNTEntity.

The FuseTime is now a double instead of a float
This commit is contained in:
madmaxoft
2013-08-17 18:08:39 +02:00
parent b82dd8868c
commit 4a3d0fcff5
2 changed files with 6 additions and 6 deletions

View File

@@ -8,7 +8,7 @@
cTNTEntity::cTNTEntity(double a_X, double a_Y, double a_Z, float a_FuseTimeInSec) :
cTNTEntity::cTNTEntity(double a_X, double a_Y, double a_Z, double a_FuseTimeInSec) :
super(etTNT, a_X, a_Y, a_Z, 0.98, 0.98),
m_Counter(0),
m_MaxFuseTime(a_FuseTimeInSec)
@@ -19,7 +19,7 @@ cTNTEntity::cTNTEntity(double a_X, double a_Y, double a_Z, float a_FuseTimeInSec
cTNTEntity::cTNTEntity(const Vector3d & a_Pos, float a_FuseTimeInSec) :
cTNTEntity::cTNTEntity(const Vector3d & a_Pos, double a_FuseTimeInSec) :
super(etTNT, a_Pos.x, a_Pos.y, a_Pos.z, 0.98, 0.98),
m_Counter(0),
m_MaxFuseTime(a_FuseTimeInSec)