@@ -145,7 +145,7 @@ void cArrowEntity::CollectedBy(cPlayer & a_Dest)
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// Do not add the arrow to the inventory when the player is in creative:
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if (!a_Dest.IsGameModeCreative())
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{
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int NumAdded = a_Dest.GetInventory().AddItem(E_ITEM_ARROW);
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int NumAdded = a_Dest.GetInventory().AddItem(cItem(E_ITEM_ARROW));
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if (NumAdded == 0)
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{
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// No space in the inventory
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