@@ -306,7 +306,7 @@ Vector3d cDispenserEntity::GetShootVector(NIBBLETYPE a_Meta)
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bool cDispenserEntity::ScoopUpLiquid(int a_SlotNum, short a_ResultingBucketItemType)
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{
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cItem LiquidBucket(a_ResultingBucketItemType, 1);
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cItem LiquidBucket(a_ResultingBucketItemType);
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if (m_Contents.GetSlot(a_SlotNum).m_ItemCount == 1)
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{
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// Special case: replacing one empty bucket with one full bucket
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