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Revert "Replace ItemCallbacks with lambdas (#3948)"

This reverts commit 496c337cdf.
This commit is contained in:
LogicParrot
2017-09-02 10:45:06 +03:00
committed by Alexander Harkness
parent 700bbdabf5
commit 49c443896d
67 changed files with 1832 additions and 874 deletions

View File

@@ -90,25 +90,30 @@ void cOcelot::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
void cOcelot::TickFollowPlayer()
{
Vector3d OwnerPos;
bool OwnerFlying = false;
auto Callback = [&](cPlayer & a_Player)
class cCallback :
public cPlayerListCallback
{
OwnerPos = a_Player.GetPosition();
OwnerFlying = a_Player.IsFlying();
return true;
};
virtual bool Item(cPlayer * a_Player) override
{
OwnerPos = a_Player->GetPosition();
OwnerFlying = a_Player->IsFlying();
return true;
}
public:
Vector3d OwnerPos;
bool OwnerFlying;
} Callback;
if (m_World->DoWithPlayerByUUID(m_OwnerUUID, Callback))
{
// The player is present in the world, follow him:
double Distance = (OwnerPos - GetPosition()).Length();
double Distance = (Callback.OwnerPos - GetPosition()).Length();
if (Distance > 12)
{
if (!OwnerFlying)
if (!Callback.OwnerFlying)
{
OwnerPos.y = FindFirstNonAirBlockPosition(OwnerPos.x, OwnerPos.z);
TeleportToCoords(OwnerPos.x, OwnerPos.y, OwnerPos.z);
Callback.OwnerPos.y = FindFirstNonAirBlockPosition(Callback.OwnerPos.x, Callback.OwnerPos.z);
TeleportToCoords(Callback.OwnerPos.x, Callback.OwnerPos.y, Callback.OwnerPos.z);
}
}
if (Distance < 2)
@@ -117,9 +122,9 @@ void cOcelot::TickFollowPlayer()
}
else
{
if (!OwnerFlying)
if (!Callback.OwnerFlying)
{
MoveToPosition(OwnerPos);
MoveToPosition(Callback.OwnerPos);
}
}
}
@@ -200,19 +205,27 @@ void cOcelot::SpawnOn(cClientHandle & a_ClientHandle)
class cFindSittingCat :
public cEntityCallback
{
virtual bool Item(cEntity * a_Entity) override
{
return (
(a_Entity->GetEntityType() == cEntity::etMonster) &&
(static_cast<cMonster *>(a_Entity)->GetMobType() == eMonsterType::mtOcelot) &&
(static_cast<cOcelot *>(a_Entity)->IsSitting())
);
}
};
bool cOcelot::IsCatSittingOnBlock(cWorld * a_World, Vector3d a_BlockPosition)
{
return a_World->ForEachEntityInBox(
cBoundingBox(Vector3d(a_BlockPosition.x, a_BlockPosition.y + 1, a_BlockPosition.z), 1),
[=](cEntity & a_Entity)
{
return (
(a_Entity.GetEntityType() == cEntity::etMonster) &&
(static_cast<cMonster &>(a_Entity).GetMobType() == eMonsterType::mtOcelot) &&
(static_cast<cOcelot &>(a_Entity).IsSitting())
);
}
);
cFindSittingCat FindSittingCat;
return a_World->ForEachEntityInBox(cBoundingBox(Vector3d(a_BlockPosition.x, a_BlockPosition.y + 1, a_BlockPosition.z), 1), FindSittingCat);
}