1
0

Revert "Replace ItemCallbacks with lambdas (#3948)"

This reverts commit 496c337cdf.
This commit is contained in:
LogicParrot
2017-09-02 10:45:06 +03:00
committed by Alexander Harkness
parent 700bbdabf5
commit 49c443896d
67 changed files with 1832 additions and 874 deletions

View File

@@ -10,7 +10,8 @@
////////////////////////////////////////////////////////////////////////////////
// cPlayerLookCheck
class cPlayerLookCheck
class cPlayerLookCheck :
public cPlayerListCallback
{
public:
cPlayerLookCheck(Vector3d a_EndermanPos, int a_SightDistance) :
@@ -20,29 +21,29 @@ public:
{
}
bool operator () (cPlayer & a_Player)
virtual bool Item(cPlayer * a_Player) override
{
// Don't check players who cannot be targeted
if (!a_Player.CanMobsTarget())
if (!a_Player->CanMobsTarget())
{
return false;
}
// Don't check players who are more than SightDistance (64) blocks away
auto Direction = m_EndermanPos - a_Player.GetPosition();
auto Direction = m_EndermanPos - a_Player->GetPosition();
if (Direction.Length() > m_SightDistance)
{
return false;
}
// Don't check if the player has a pumpkin on his head
if (a_Player.GetEquippedHelmet().m_ItemType == E_BLOCK_PUMPKIN)
if (a_Player->GetEquippedHelmet().m_ItemType == E_BLOCK_PUMPKIN)
{
return false;
}
// If the player's crosshair is within 5 degrees of the enderman, it counts as looking
auto LookVector = a_Player.GetLookVector();
auto LookVector = a_Player->GetLookVector();
auto dot = Direction.Dot(LookVector);
if (dot <= cos(0.09)) // 0.09 rad ~ 5 degrees
{
@@ -50,13 +51,13 @@ public:
}
// TODO: Check if endermen are angered through water in Vanilla
if (!cLineBlockTracer::LineOfSightTrace(*a_Player.GetWorld(), m_EndermanPos, a_Player.GetPosition(), cLineBlockTracer::losAirWater))
if (!cLineBlockTracer::LineOfSightTrace(*a_Player->GetWorld(), m_EndermanPos, a_Player->GetPosition(), cLineBlockTracer::losAirWater))
{
// No direct line of sight
return false;
}
m_Player = &a_Player;
m_Player = a_Player;
return true;
}