Revert "Replace ItemCallbacks with lambdas (#3948)"
This reverts commit 496c337cdf.
This commit is contained in:
committed by
Alexander Harkness
parent
700bbdabf5
commit
49c443896d
@@ -10,7 +10,8 @@
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////////////////////////////////////////////////////////////////////////////////
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// cPlayerLookCheck
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class cPlayerLookCheck
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class cPlayerLookCheck :
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public cPlayerListCallback
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{
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public:
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cPlayerLookCheck(Vector3d a_EndermanPos, int a_SightDistance) :
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@@ -20,29 +21,29 @@ public:
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{
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}
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bool operator () (cPlayer & a_Player)
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virtual bool Item(cPlayer * a_Player) override
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{
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// Don't check players who cannot be targeted
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if (!a_Player.CanMobsTarget())
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if (!a_Player->CanMobsTarget())
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{
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return false;
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}
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// Don't check players who are more than SightDistance (64) blocks away
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auto Direction = m_EndermanPos - a_Player.GetPosition();
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auto Direction = m_EndermanPos - a_Player->GetPosition();
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if (Direction.Length() > m_SightDistance)
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{
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return false;
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}
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// Don't check if the player has a pumpkin on his head
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if (a_Player.GetEquippedHelmet().m_ItemType == E_BLOCK_PUMPKIN)
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if (a_Player->GetEquippedHelmet().m_ItemType == E_BLOCK_PUMPKIN)
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{
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return false;
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}
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// If the player's crosshair is within 5 degrees of the enderman, it counts as looking
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auto LookVector = a_Player.GetLookVector();
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auto LookVector = a_Player->GetLookVector();
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auto dot = Direction.Dot(LookVector);
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if (dot <= cos(0.09)) // 0.09 rad ~ 5 degrees
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{
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@@ -50,13 +51,13 @@ public:
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}
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// TODO: Check if endermen are angered through water in Vanilla
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if (!cLineBlockTracer::LineOfSightTrace(*a_Player.GetWorld(), m_EndermanPos, a_Player.GetPosition(), cLineBlockTracer::losAirWater))
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if (!cLineBlockTracer::LineOfSightTrace(*a_Player->GetWorld(), m_EndermanPos, a_Player->GetPosition(), cLineBlockTracer::losAirWater))
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{
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// No direct line of sight
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return false;
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}
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m_Player = &a_Player;
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m_Player = a_Player;
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return true;
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}
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