Revert "Replace ItemCallbacks with lambdas (#3948)"

This reverts commit 496c337cdf.
This commit is contained in:
LogicParrot
2017-09-02 08:50:23 +01:00
committed by Alexander Harkness
parent 700bbdabf5
commit 49c443896d
67 changed files with 1832 additions and 874 deletions
+21 -4
View File
@@ -74,12 +74,29 @@ void cThrownEnderPearlEntity::TeleportCreator(const Vector3d & a_HitPos)
return;
}
GetWorld()->FindAndDoWithPlayer(m_CreatorData.m_Name, [=](cPlayer & a_Entity)
class cProjectileCreatorCallbackForPlayers : public cPlayerListCallback
{
public:
cProjectileCreatorCallbackForPlayers(cEntity * a_Attacker, Vector3i a_CallbackHitPos) :
m_Attacker(a_Attacker),
m_HitPos(a_CallbackHitPos)
{
}
virtual bool Item(cPlayer * a_Entity) override
{
// Teleport the creator here, make them take 5 damage:
a_Entity.TeleportToCoords(a_HitPos.x, a_HitPos.y + 0.2, a_HitPos.z);
a_Entity.TakeDamage(dtEnderPearl, this, 5, 0);
a_Entity->TeleportToCoords(m_HitPos.x, m_HitPos.y + 0.2, m_HitPos.z);
a_Entity->TakeDamage(dtEnderPearl, m_Attacker, 5, 0);
return true;
}
);
private:
cEntity * m_Attacker;
Vector3i m_HitPos;
};
cProjectileCreatorCallbackForPlayers PCCFP(this, a_HitPos);
GetWorld()->FindAndDoWithPlayer(m_CreatorData.m_Name, PCCFP);
}