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Revert "Replace ItemCallbacks with lambdas (#3948)"

This reverts commit 496c337cdf.
This commit is contained in:
LogicParrot
2017-09-02 10:45:06 +03:00
committed by Alexander Harkness
parent 700bbdabf5
commit 49c443896d
67 changed files with 1832 additions and 874 deletions

View File

@@ -126,7 +126,8 @@ protected:
////////////////////////////////////////////////////////////////////////////////
// cProjectileEntityCollisionCallback:
class cProjectileEntityCollisionCallback
class cProjectileEntityCollisionCallback :
public cEntityCallback
{
public:
cProjectileEntityCollisionCallback(cProjectileEntity * a_Projectile, const Vector3d & a_Pos, const Vector3d & a_NextPos) :
@@ -139,11 +140,11 @@ public:
}
bool operator () (cEntity & a_Entity)
virtual bool Item(cEntity * a_Entity) override
{
if (
(&a_Entity == m_Projectile) || // Do not check collisions with self
(a_Entity.GetUniqueID() == m_Projectile->GetCreatorUniqueID()) // Do not check whoever shot the projectile
(a_Entity == m_Projectile) || // Do not check collisions with self
(a_Entity->GetUniqueID() == m_Projectile->GetCreatorUniqueID()) // Do not check whoever shot the projectile
)
{
// Don't check creator only for the first 5 ticks so that projectiles can collide with the creator
@@ -153,7 +154,7 @@ public:
}
}
cBoundingBox EntBox(a_Entity.GetPosition(), a_Entity.GetWidth() / 2, a_Entity.GetHeight());
cBoundingBox EntBox(a_Entity->GetPosition(), a_Entity->GetWidth() / 2, a_Entity->GetHeight());
// Instead of colliding the bounding box with another bounding box in motion, we collide an enlarged bounding box with a hairline.
// The results should be good enough for our purposes
@@ -167,20 +168,20 @@ public:
}
if (
!a_Entity.IsMob() &&
!a_Entity.IsMinecart() &&
!a_Entity->IsMob() &&
!a_Entity->IsMinecart() &&
(
!a_Entity.IsPlayer() ||
static_cast<cPlayer &>(a_Entity).IsGameModeSpectator()
!a_Entity->IsPlayer() ||
static_cast<cPlayer *>(a_Entity)->IsGameModeSpectator()
) &&
!a_Entity.IsBoat()
!a_Entity->IsBoat()
)
{
// Not an entity that interacts with a projectile
return false;
}
if (cPluginManager::Get()->CallHookProjectileHitEntity(*m_Projectile, a_Entity))
if (cPluginManager::Get()->CallHookProjectileHitEntity(*m_Projectile, *a_Entity))
{
// A plugin disagreed.
return false;
@@ -190,7 +191,7 @@ public:
{
// The entity is closer than anything we've stored so far, replace it as the potential victim
m_MinCoeff = LineCoeff;
m_HitEntity = &a_Entity;
m_HitEntity = a_Entity;
}
// Don't break the enumeration, we want all the entities
@@ -326,13 +327,20 @@ void cProjectileEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_Hi
// If we were created by a player and we hit a pawn, notify attacking player's wolves
if (a_EntityHit.IsPawn() && (GetCreatorName() != ""))
{
auto EntityHit = static_cast<cPawn *>(&a_EntityHit);
m_World->DoWithEntityByID(GetCreatorUniqueID(), [=](cEntity & a_Hitter)
class cNotifyWolves : public cEntityCallback
{
public:
cPawn * m_EntityHit;
virtual bool Item(cEntity * a_Hitter) override
{
static_cast<cPlayer&>(a_Hitter).NotifyNearbyWolves(EntityHit, true);
static_cast<cPlayer*>(a_Hitter)->NotifyNearbyWolves(m_EntityHit, true);
return true;
}
);
} Callback;
Callback.m_EntityHit = static_cast<cPawn*>(&a_EntityHit);
m_World->DoWithEntityByID(GetCreatorUniqueID(), Callback);
}
}