Revert "Replace ItemCallbacks with lambdas (#3948)"
This reverts commit 496c337cdf.
This commit is contained in:
committed by
Alexander Harkness
parent
700bbdabf5
commit
49c443896d
@@ -1,4 +1,4 @@
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "Pawn.h"
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@@ -80,37 +80,49 @@ void cPawn::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
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Effect->OnTick(*this);
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}
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// Spectators cannot push entities around
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if ((!IsPlayer()) || (!static_cast<cPlayer *>(this)->IsGameModeSpectator()))
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class Pusher : public cEntityCallback
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{
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m_World->ForEachEntityInBox(cBoundingBox(GetPosition(), GetWidth(), GetHeight()), [=](cEntity & a_Entity)
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public:
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cEntity * m_Pusher;
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Pusher(cEntity * a_Pusher) :
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m_Pusher(a_Pusher)
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{
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}
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virtual bool Item(cEntity * a_Entity) override
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{
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if (a_Entity->GetUniqueID() == m_Pusher->GetUniqueID())
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{
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if (a_Entity.GetUniqueID() == GetUniqueID())
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{
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return false;
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}
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// we only push other mobs, boats and minecarts
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if ((a_Entity.GetEntityType() != etMonster) && (a_Entity.GetEntityType() != etMinecart) && (a_Entity.GetEntityType() != etBoat))
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{
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return false;
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}
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// do not push a boat / minecart you're sitting in
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if (IsAttachedTo(&a_Entity))
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{
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return false;
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}
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Vector3d v3Delta = a_Entity.GetPosition() - GetPosition();
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v3Delta.y = 0.0; // we only push sideways
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v3Delta *= 1.0 / (v3Delta.Length() + 0.01); // we push harder if we're close
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// QUESTION: is there an additional multiplier for this? current shoving seems a bit weak
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a_Entity.AddSpeed(v3Delta);
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return false;
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}
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);
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// we only push other mobs, boats and minecarts
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if ((a_Entity->GetEntityType() != etMonster) && (a_Entity->GetEntityType() != etMinecart) && (a_Entity->GetEntityType() != etBoat))
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{
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return false;
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}
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// do not push a boat / minecart you're sitting in
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if (m_Pusher->IsAttachedTo(a_Entity))
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{
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return false;
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}
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Vector3d v3Delta = a_Entity->GetPosition() - m_Pusher->GetPosition();
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v3Delta.y = 0.0; // we only push sideways
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v3Delta *= 1.0 / (v3Delta.Length() + 0.01); // we push harder if we're close
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// QUESTION: is there an additional multiplier for this? current shoving seems a bit weak
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a_Entity->AddSpeed(v3Delta);
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return false;
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}
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} Callback(this);
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// Spectators cannot push entities around
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if ((!IsPlayer()) || (!reinterpret_cast<cPlayer *>(this)->IsGameModeSpectator()))
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{
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m_World->ForEachEntityInBox(cBoundingBox(GetPosition(), GetWidth(), GetHeight()), Callback);
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}
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super::Tick(a_Dt, a_Chunk);
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