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Revert "Replace ItemCallbacks with lambdas (#3948)"

This reverts commit 496c337cdf.
This commit is contained in:
LogicParrot
2017-09-02 10:45:06 +03:00
committed by Alexander Harkness
parent 700bbdabf5
commit 49c443896d
67 changed files with 1832 additions and 874 deletions

View File

@@ -13,7 +13,8 @@
////////////////////////////////////////////////////////////////////////////////
// cFloaterEntityCollisionCallback
class cFloaterEntityCollisionCallback
class cFloaterEntityCollisionCallback :
public cEntityCallback
{
public:
cFloaterEntityCollisionCallback(cFloater * a_Floater, const Vector3d & a_Pos, const Vector3d & a_NextPos) :
@@ -24,14 +25,14 @@ public:
m_HitEntity(nullptr)
{
}
bool operator () (cEntity & a_Entity)
virtual bool Item(cEntity * a_Entity) override
{
if (!a_Entity.IsMob()) // Floaters can only pull mobs not other entities.
if (!a_Entity->IsMob()) // Floaters can only pull mobs not other entities.
{
return false;
}
cBoundingBox EntBox(a_Entity.GetPosition(), a_Entity.GetWidth() / 2, a_Entity.GetHeight());
cBoundingBox EntBox(a_Entity->GetPosition(), a_Entity->GetWidth() / 2, a_Entity->GetHeight());
double LineCoeff;
eBlockFace Face;
@@ -46,7 +47,7 @@ public:
{
// The entity is closer than anything we've stored so far, replace it as the potential victim
m_MinCoeff = LineCoeff;
m_HitEntity = &a_Entity;
m_HitEntity = a_Entity;
}
// Don't break the enumeration, we want all the entities
@@ -74,6 +75,32 @@ protected:
////////////////////////////////////////////////////////////////////////////////
// cFloaterCheckEntityExist
class cFloaterCheckEntityExist :
public cEntityCallback
{
public:
cFloaterCheckEntityExist(void) :
m_EntityExists(false)
{
}
bool Item(cEntity * a_Entity) override
{
m_EntityExists = true;
return false;
}
bool DoesExist(void) const { return m_EntityExists; }
protected:
bool m_EntityExists;
} ;
cFloater::cFloater(double a_X, double a_Y, double a_Z, Vector3d a_Speed, UInt32 a_PlayerID, int a_CountDownTime) :
cEntity(etFloater, a_X, a_Y, a_Z, 0.2, 0.2),
m_BitePos(Vector3d(a_X, a_Y, a_Z)),
@@ -173,16 +200,18 @@ void cFloater::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
}
}
if (!m_World->DoWithEntityByID(m_PlayerID, [](cEntity &) { return true; })) // The owner doesn't exist anymore. Destroy the floater entity.
cFloaterCheckEntityExist EntityCallback;
m_World->DoWithEntityByID(m_PlayerID, EntityCallback);
if (!EntityCallback.DoesExist()) // The owner doesn't exist anymore. Destroy the floater entity.
{
Destroy(true);
}
if (m_AttachedMobID != cEntity::INVALID_ID)
{
if (!m_World->DoWithEntityByID(m_AttachedMobID, [](cEntity &) { return true; }))
m_World->DoWithEntityByID(m_AttachedMobID, EntityCallback); // The mob the floater was attached to doesn't exist anymore.
if (!EntityCallback.DoesExist())
{
// The mob the floater was attached to doesn't exist anymore.
m_AttachedMobID = cEntity::INVALID_ID;
}
}